I like the idea of ultimates, but generally of new abilities for
Tier 2 classes, NOT the Tier 1 classes.
So here are some from my table.
Please keep in mind, the numbers might be a little off, but after all we have a balance team who is more familiar with those numbers than me.
I've made up some skills that would suit each class in their theme. Also I think they should not get something they already have (as in an effect) in any other of their abilities. Therefore I've also added some passive skills, for Tier 2 mastery... but look into it and tell me what you think.
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= = = Reaver = = =
The Unholy Knight
LvL 40 Skill:
DoomRitual - You perform a ritual that will increase the damage of your next magical attack skill used within 5 seconds by 15%, but will devour your life in exchange.
Skill type: Buff - magic, amplifying, draining
Element: Dark
Costs Mana: 80
Costs Life: 10% of maximum HP
Costs Stamina: 80
Cooldown: 40 seconds
Casting/Warm up time: 2 seconds
Duration: 5 seconds
Additional Info: The effect will be skipped for any magical spell, that will be used afterwards and does not harm the target (i. e. magical buffs), until a magical damage skill is used. The effect works only for 1 magical attack within 5 seconds. The life will be drained as soon as the magical attack will be chosen and casted.
LvL 50 Skill:
Torture - Summons 3 chains of suffering upon the enemy, dealing 10 dark damage (+0.191 per Intellect point) per tick and slowing the target by 50%, both for 4 seconds (+0.049 per Charisma point).
Skill type: Damage - magic, damage over time, weakening
Element: Dark
Costs Mana: 150
Costs Life: 0
Costs Stamina: 200
Cooldown: 1 minute 30 seconds
Casting/Warm up time: 2 seconds
Duration: 4 seconds (+0.049 per Charisma point).
Additional Info: Default damage is 10 per second for 4 seconds (40 total)
Required are 3 Iron Bars (Iron Fences) to use this skill.
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Master Ability [Passive]:
DeathChannel - Each target killed will boost the damage of Bash, Harmtouch and Torture by 1% for 3 seconds. Effect can stack up to 5 times.
Skill type: Buff - passive, magic, stack
Element: Dark
Costs Mana: 0
Costs Life: 0
Costs Stamina: 0
Cooldown: 0 - instant
Casting/Warm up time: 0
Duration: 3 seconds after killing a target
Additional Info: Increases the damage for mentioned abilities by 1% of their base damage. Effect lasts for 3 seconds everytime after a target is killed. Effect can stack up to 5 times if targets are killed in a row and within 3 seconds between each kill. Maximum damage boost is 5%.
Master Ability [Ultimate]:
DeathGrasp - You attempt to take the enemy within 2 blocks to hell with you, dealing 200 physical dark damage (+0.216 per Strength point) with a possibility of 15% of killing the target in an instant. If the target does not die, it will be slowed by 80% and all life healing effects will be negated for 6 seconds. Can only be used if below 10% of the maximum HP.
Skill type: Damage - close-combat, lethal, special
Element: Dark (Physical)
Costs Mana: 250
Costs Life: 0
Costs Stamina: 470
Cooldown: 3 minutes
Casting/Warm up time: 0 seconds - Instant
Duration: 6 seconds
Additional Info: This skill has a "deadly-roulette" effect that applies if close to death.
Only works if the Dreadknight is below 10% of his maximum HP. If the target does not get killed by this ability, it will be slowed and all healing effects on the target will be negated for a certain duration.
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= = = Defiler = = =
Practices The Art Of Death
LvL 40 Skill:
SufferThorn - You fire a thorn of suffering to your enemy to interrupt casting. Additionally slows the enemy by 40% for 2 seconds (+ 0.084 per Charisma point).
Skill type: Debuff - magic, interruption, weakening
Element: Dark
Costs Mana: 95
Costs Life: 0
Costs Stamina: 0
Cooldown: 35 seconds
Casting/Warm up time: 0 seconds - instant
Duration: 2 seconds (+0.054 per Charisma point) on the target
Additional Info: Cast cancellation only works, if the enemy is casting a skill when being hit by the thorn. The thorn is a projectile that must hit to cause the effects. Stop casting both, magical and physical abilities (warm-up).
Requires 1 Arrows to use the skill.
LvL 50 Skill:
Exterminate - You quickly cause a great amount of dark damage on all poisoned targets within a line of 8 blocks (+0.308 per Wisdom point) in front of you, dealing 190 damage (+0.189 per Intellect point). This will remove the poison effect from the targets.
Skill type: Damage - magic, burst, dispelling
Element: Dark
Costs Mana: 295
Costs Life: 0
Costs Stamina: 0
Cooldown: 2 minutes
Casting/Warm up time: 1 second
Duration: -
Additional Info: To use this skill, at least one enemy within a line of 8 blocks in front of the caster must be poisoned and only poisoned enemies can be damaged with this ability. As poison counts in this case any poisonous effect, including Plague skill (Infection), but not bleeding or other damage over time effects. The poison effect will be removed from the targets hit by the skill.
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Master Ability [Passive]:
Lifebane - Everytime the Necromancer takes damage, Mana is regenerated by 8% of the total damage taken.
Skill type: Buff - passive, magic
Element: Dark
Costs Mana: 0
Costs Life: 0
Costs Stamina: 0
Cooldown: 0 - instant
Casting/Warm up time: 0
Duration: -
Additional Info: Regenerates 8% additional mana by the total damage received each hit.
Master Ability [Ultimate]:
Gehenna - You sacrifice your own life to create an extreme outburst of dark energy, dealing 250 damage (+0.126 per Intellect point) to all enemies within 3 blocks (+0.029 per Wisdom point) and restoring the duration of all their status ailments in effect.
Skill type: Damage - magic,area of effect, weakening, special
Element: Dark
Costs Mana: 395
Costs Life: 6.5% of maximum HP each tick (19.5% total)
Costs Stamina: 0
Cooldown: 3 minutes 50 seconds
Casting/Warm up time: 3 seconds
Duration: -
Additional Info: The skill always requires 5 Bones to cast.
While casting it will drain HP from the Necromancer each tick as indicated.
It will fully restore the duration of all status ailments (Poison, Silence, Blind, etc.) that are still in effect on the targets and will deal a great amount of damage to all targets hit by the skill in range.
This is the Necromancer's ultimate ability (massive dark nuke).
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= = = Flameweaver = = =
Master Of The Dark Flame
LvL 40 Skill:
Overheat - Absorbs the power of a Flame Shield to cover the caster in vicious flames, dealing 10 damage (+0.128 per Intellect point) to an enemy who attacks the Pyromancer with a physical attack within a 2 blocks range. Additionally increases the damage of fire magic by 15. Lasts for 6 seconds (+0.109 per Charisma point).
Skill type: Buff - magic, dispelling, reflective, amplifying
Element: Fire
Costs Mana: 190
Costs Life: 0
Costs Stamina: 0
Cooldown: 50 seconds
Casting/Warm up time: 2 seconds
Duration: 6 seconds (+0.109 per Charisma point)
Additional Info: The Flame Shield skill must be in effect to use this skill.
It will deal damage (reflective) to targets attacking the Pyromancer in a 2 blocks range, as indicated. Only boosts the damage of: ChaosOrb, Dragon's Breath, Meteorite and Inferno.
LvL 50 Skill:
Meteorite - You summon a devastating meteorite from space, striking down to a spot 2 blocks in front of you, damaging all enemies within 3 blocks (+0.089 per Wisdom point) of the impact site by 200 (+0.149 per Intellect point) fire damage and knocking them back.
Skill type: Damage - magic, area of effect, knock-back
Element: Fire
Costs Mana: 370
Costs Life: 0
Costs Stamina: 0
Cooldown: 2 minutes
Casting/Warm up time: 3 seconds
Duration: -
Additional Info: Requires 5 Redstone to use.
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Master Ability [Passive]:
Fireblood - Each Fire Damage received is reduced by 20%. And restores your stamina by 2%.
Skill type: Buff - passive, magic
Element: Dark
Costs Mana: 0
Costs Life: 0
Costs Stamina: 0
Cooldown: 0 - instant
Casting/Warm up time: 0
Duration: -
Additional Info: Reduces damage taken from all fire elemental attacks, including damage over time effects (burning), by 20%. Also restores stamina by 2% on hit.
Master Ability [Ultimate]:
Inferno - You create a devastating storm of fire around you, dealing 190 damage (+0.159 per Intellect point) to all enemies within 3 blocks (+0.059 per Wisdom point) of you and putting them on fire for additional 10 damage (+0.069 per Intellect point) every 2 seconds for 10 seconds (+0.029 per Charisma point).
Skill type: Damage - magic, area of effect, damage over time, special
Element: Fire
Costs Mana: 395
Costs Life: 0
Costs Stamina: 0
Cooldown: 3 minutes 15 seconds
Casting/Warm up time: 3 seconds
Duration: 10 seconds (+0.029 per Charisma point)
Additional Info: The skill always requires 3 Gunpowder to cast.
The skill will put all enemies in range on fire, dealing additional damage over time.
This is the Pyromancer's ultimate ability (massive fire nuke).
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= = = Illusionist = = =
Master Of Confusion
LvL 40 Skill:
Illusion - You teleport 3 blocks behind a target within a range of 5 blocks, while blinding the enemy for 2 seconds and automatically teleport back to the location prior after 2 seconds.
Skill type: Teleport/Movement - magic, distraction, status, weakening
Element: Arcane
Costs Mana: 95
Costs Life: 0
Costs Stamina: 0
Cooldown: 30 seconds
Casting/Warm up time: 0 seconds - instant
Duration: 2
Additional Info: Allows teleportation, distraction and weakening of the enemy in one move. Teleports the Beguiler back to the original location, automatically after 2 seconds, regardless the movements and actions of the caster.
LvL 50 Skill:
Iniquity - You deal 45% arcane damage of the difference between your HP and the target's HP, to a target within 10 blocks (+0.096 per Wisdom point).
Skill type: Damage - magic, unequal damage, varyiing damage
Element: Arcane
Costs Mana: 280
Costs Life: 0
Costs Stamina: 0
Cooldown: 1 minute
Casting/Warm up time: 1 second
Duration: -
Additional Info: Damage varies but increases the higher the caster's difference in HP is compared to the target's HP. The lowest damage dealt is always 1 not 0.
Examples:
Caster: 800 HP , Target: 1200 HP = 400 HP diff. = 180 Damage
Caster: 100 HP, Target: 1000 HP = 900 HP diff. = 405 Damage
Caster: 250 HP, Target: 850 HP = 600 HP diff. = 270 Damage
Caster: 600 HP, Target: 600 HP = 0 HP diff. = 1 Damage
Caster: 600 HP, Target: 599 HP = 1 HP diff. = 1 damage
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Master Ability [Passive]:
Assimilation - Everytime you successfuly hit the target, your mana is restored by 20, if the target has currently more mana than you. If the target's current mana stock is lower than yours, the mana costs of all magic skills increase by 1.5%.
Skill type: Buff - passive, magic,
Element: Dark
Costs Mana: 0
Costs Life: 0
Costs Stamina: 0
Cooldown: 0 - instant
Casting/Warm up time: 0
Duration: -
Additional Info: May restore mana or increase the mana costs of spells, depending on the current mana stock (not total amount of mana) of the target.
Master Ability [Ultimate]:
Puppetmaster - You create a captivating blue mist that puts all enemies within 5 blocks of you into a state of complete hypnosis, reversing their movements, preventing them from jumping and also blinding, silencing and slowing them by 60%, for 3 seconds (+0.149 per Charisma point).
Skill type: Debuff - magic, crowd control, area of effect, weakening, disabling
Element: Arcane
Costs Mana: 350
Costs Life: 0
Costs Stamina: 0
Cooldown: 2 Minutes 55 seconds
Casting/Warm up time: 4 seconds
Duration: 3 seconds (+ 0.149 per Charisma point)
Additional Info: The skill always requires 5 Lapislazuli to cast.
It will put all enemies within 5 blocks into a state of disability, making them unable to act for the time being. Damage won't cancel the effect.
This is the Beguiler's ultimate ability (absolute crowd control).
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I did indeed make those up some longer time ago. I was actually waiting for a good opportunity, and I do have more ideas ready for all the other classes.
But first some feedback would be nice.