I'm campaigning for protection for man-made farm constructions, such as a rule requiring would-be griefers to replant wheat and wood that comes out of man-made farms.
We already have anti-grief rules for player structures in the wilderness. Why not farms, which take time, effort, and planning to construct with irrigation and anti-step glass, and more time to grow each cycle? It seems there's a serious disconnect in our ruleset as far as how building and farms are handled.
I personally know of some enormous underground farm projects that can't ever be regioned off. We're talking 100x100 multi-level, multi-crop farms. If a player were to come in and steal or just destroy thousands of crops that were hand-planted, ruining several cumulative hours of player time, it would be nothing short of griefing. This shouldn't be allowed, and the anti-grief rules for farms should extend down to even the tiny 5x2 wheat farms I have seen around.
We already have anti-grief rules for constructions in the wilderness. We need the same protection for player-constructed farms in the wilderness. It's not an issue of being hardcore or not, unless you consider anti-grief rules in general to not be hardcore. Let's fix this oversight in our server's ruleset.
We already have anti-grief rules for player structures in the wilderness. Why not farms, which take time, effort, and planning to construct with irrigation and anti-step glass, and more time to grow each cycle? It seems there's a serious disconnect in our ruleset as far as how building and farms are handled.
I personally know of some enormous underground farm projects that can't ever be regioned off. We're talking 100x100 multi-level, multi-crop farms. If a player were to come in and steal or just destroy thousands of crops that were hand-planted, ruining several cumulative hours of player time, it would be nothing short of griefing. This shouldn't be allowed, and the anti-grief rules for farms should extend down to even the tiny 5x2 wheat farms I have seen around.
We already have anti-grief rules for constructions in the wilderness. We need the same protection for player-constructed farms in the wilderness. It's not an issue of being hardcore or not, unless you consider anti-grief rules in general to not be hardcore. Let's fix this oversight in our server's ruleset.