gontron
Stone
- Joined
- Jul 23, 2013
Now, I haven't played herocraft a ton, but the time I have I've gotten ganked while mining multiple times, and never EVER had a chance against my attackers, as they were by far higer level and better equipped on top of the usual 2v1ing or more.
I think this mostly comes off of how incredibly easy it is for rangers to track players anywhere. The fact that it costs 1 compass, has a 40 second cool down, and is a incredibly accurate guess is in my opinion incredibly overpowered/broken.
Now I understand that people will tell me, "go play on Shrine if you don't like how pvp works". That said, I do like the ability to pvp other people, but when I just get unfairly ganked by higer level players constantly, it become unbearable. Getting back on track every time I get killed is incredibly hard as I lose practically everything aside from hoe/armor.
I think the way Track on Rangers work should be changed, either a) make the cooldown by far higer(I'd recommend this) b) Make each track cost more than a compass c) make the accuracy of the skill by far lower (150 to 250 blocks).
I think this mostly comes off of how incredibly easy it is for rangers to track players anywhere. The fact that it costs 1 compass, has a 40 second cool down, and is a incredibly accurate guess is in my opinion incredibly overpowered/broken.
Now I understand that people will tell me, "go play on Shrine if you don't like how pvp works". That said, I do like the ability to pvp other people, but when I just get unfairly ganked by higer level players constantly, it become unbearable. Getting back on track every time I get killed is incredibly hard as I lose practically everything aside from hoe/armor.
I think the way Track on Rangers work should be changed, either a) make the cooldown by far higer(I'd recommend this) b) Make each track cost more than a compass c) make the accuracy of the skill by far lower (150 to 250 blocks).