thebigshabam
TNT
- Joined
- Feb 22, 2012
what happened with townships?
the original idea, from what i understood, while testing, was for the houses to require very useless or common items and turn them into a small amount of souls daily. giving a pit for those huge abundance of items and to have some sort of use or value.
that is how it was setup during the testing.
but now, the houses require no items to 'run' the building and give out very little souls. hell, most towns complain about not having any income at all. (aside from taxing the residents)
my suggestion is, bring back the items needed to run the buildings at least..
people once spoke of removing virtual currency all together, and making it all physical
the way its setup now you could build a bunch of houses and never worry about restocking them. just sit and collect the money. lazy. they should need to be restocked daily. just how a LWC disappears after 30 days if the owner doesn't open the chest!
there's even no way to raid the other towns either, unless they leave doors open, or a spy opens the doors for them.
towns need to be more vulnerable (not residences) maybe just during war time?
towns being almost invincible was a HUGE problem mentioned tons of times with the previous township plugin, and nothings changed.
in the end i see little to no difference in the two township plugins, old and new.
(aside from a good pop-up menu and easier to understand command list)
i thought the new plugin was designed to fix the economy, and it has stayed exactly the same. anything you mine or gather in minecraft is completely worthless, except for the rare item drops. and lets face it. even a few of those are worthless
the original idea, from what i understood, while testing, was for the houses to require very useless or common items and turn them into a small amount of souls daily. giving a pit for those huge abundance of items and to have some sort of use or value.
that is how it was setup during the testing.
but now, the houses require no items to 'run' the building and give out very little souls. hell, most towns complain about not having any income at all. (aside from taxing the residents)
my suggestion is, bring back the items needed to run the buildings at least..
people once spoke of removing virtual currency all together, and making it all physical
the way its setup now you could build a bunch of houses and never worry about restocking them. just sit and collect the money. lazy. they should need to be restocked daily. just how a LWC disappears after 30 days if the owner doesn't open the chest!
there's even no way to raid the other towns either, unless they leave doors open, or a spy opens the doors for them.
towns need to be more vulnerable (not residences) maybe just during war time?
towns being almost invincible was a HUGE problem mentioned tons of times with the previous township plugin, and nothings changed.
in the end i see little to no difference in the two township plugins, old and new.
(aside from a good pop-up menu and easier to understand command list)
i thought the new plugin was designed to fix the economy, and it has stayed exactly the same. anything you mine or gather in minecraft is completely worthless, except for the rare item drops. and lets face it. even a few of those are worthless