Bug already fixed.
Elaborate? I had to set an offset to increase the radius by 1 due to math, but this shouldn't make regions any larger than they were originally (Infact, people who used the glowstone rings to dig out their town will notice that the new regioned area is not covering the entire ring. Hence why we never recommend building up to the region borders). And then in some areas, the regions are expanded due to the 36 point polygon to mimic a circular shape.
This is fixed.Using /town delete region <regionName> returns and does not remove the sub region
Command: TownHelp
Description: Displays the ehlp menu
Usage: /town help [page#]
Everything should be odd numbered. Though, take that OCD and try coding with it@gabizou It's not a bug, but it is super annoying. Hamlet region tip was an odd number (1). When you upgrade to town the region tip is an even number (14). It messes up the symmetry of the towns. I don't care if the region is reduced a bit, I just want everything centered.
Everything should be odd numbered. Though, take that OCD and try coding with it
It means lots of math. The issue stems from the radius being set to 100 for Town whereas Hamlet was 75. As you can imagine, there's an issue when it comes to numbers like that and math.I would if I knew how. So does this mean, the regions will be reduced slightly so it can be odd numbered?