- Joined
- Jan 17, 2011
- Player cap per town set to be unlimited for all tiers (technically will capped at 999). Minimum player counts remain.
- Player cap increase per housing region removed.
- Housing region costs halved.
- Housing income changed to the following:
- shack - 0
- house - 5
- chalet - 10
- manor - 15
- mansion - 20
- villa - 25
- estate - 30
- Food requirements removed from housing for payoffs.
- Tribe housing caps increased to 3 houses.
- Soul Items server price reduced to 250.
- Loosen up soul structure biome restrictions a bit.
- Max player tax reduced to 20s.
- Shack and Campsite Regions unlimited. Campsite power debuff removed. They are intended to assign players their own plots in towns.
- Town tax changed to 870 (trust me on this one).
- City Tax changed to 1500.
- Metropolis tax changed to 2500.
Check your math again.And whats with the town tax? How should i pay 1040s tax every day with only 300 income from houses?
The current system is far, far easier on players to set up and maintain a town than it used to be. For example: http://herocraftonline.com/wiki/TownAnd dont Forget the Region cost. Not sure if it should be adjusted or not. but we should keep them in mind.
I mean 8k for a CityHall is kinda much.
I feel this is in a good place. Comments!