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Townships 3.2 Update Preview

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Expected ETA: Alongside Peace! War! Peace? update.

Check back as more is added. All information here is subject to change. Items in yellow may not be ready for Friday's release.

Due to the way the cindy and I changed how townships store player data, you may see towns you used to be a member of show up when you do /to who. You will not have permissions in those old towns, but you will need to /to remove yourself again to clear it, or the owner of the town can.

GENERAL
- Town mayors will be able to use Prism log review commands within their town superregion.
- Mine and Quarry maximum height normalized to y=54.
- Player membership limited to one SuperRegion (town).
- Hamlets and Villages given their own central structures to keep things consistent.
- Reorganized the /to list and /to shop.
- Normalized all tree farm production.
- Mushroom biomes added to Cabaal.

NEW STRUCTURES
- Soul Focus
- Meeting House (village)
- Sitting Chamber (hamlet)
- Redstone and Gold mines now have an upgrade tier.
- Miner Hut (mirror of Logger Hut, but creates stone pickaxes)

POWER USAGE
- Hamlet+ towns will need to keep an eye on their structure usage. An improperly managed town can lose power over time.
- Losing power? Deactivate structures to save your town! AdminTip: watch your Campsite usage!​
- Hamlets can now build two structures of power.
- Village natural power regen increased to 105.
- T1 Soul Shard daily power usage reduced to 10.
- T3 Soul Shard daily power usage reduced to 25.
- Barracks daily power generation reduced to 20.
- Class power structure daily power generation reduced to 16.
- Power Obelisk daily power generation increased to 10.
- New Structure: Soul Focus - Generates 60 power per day at the cost of 300 souls and 10 Emerald Blocks.
- Normalized farm power usage.

RAIDING AND WAR
- Global chest protection removed from superregions. Will be managed by individual regions.
- End goals
of starting a war: get the defender to sue for peace (pay you off), or remove the towns power so you can raid the town (town loses all block protection temporarily) and try to steal their dragon eggs (see Taxes section for more info on these) for the purpose of using them yourself, or selling back to the defeated town.
- Increased siege cannon fire rate by approximately 230% (combined the firepower of two siege cannons into 1, and increased overall fire rate by 30%).
- Siege cannons can now be placed anywhere (does not have to be in an outpost, see below), however each player may only build 1 at a time.
- Siege cannon cost has been reduced. Siege cannons have no block protection.
- Increased War base cost to 500 souls, Peace base cost to 300 souls.
- Adjusted Defense Cannon inputs.

OUTPOSTS AND MILITARY BASES
Outposts/military bases have been re-purposed. They function essentially as Townships Lite. They have been designed to act as bases of operation/area control centers for independent groups/clans/mercenaries. They have their own power, taxes, and a few specialty structures, but none of the farms/factories/etc a full town has. The housing for both tiers is set at 15.

TAXES
- All previous tax issues have been fixed.
- Towns will be retroactively reimbursed for the aforementioned issues.
- TOWN DESTRUCTION IF YOU RUN OUT OF MONEY WILL BE ACTIVATED! PLAN ACCORDINGLY!
- If your bank goes negative for ANY REASON you will lose block protection in your town after 24 hours.
- If, after another 24 hours you do not have money in your bank, your town region will be removed.
- Consider this the inactive town check.​
- Increase town taxes by 30%.
- Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no net change in taxes. See "Raiding and War" section for more info on this change).
Days a town can go before the tax increase is greater then the cost of buying the dragon eggs:
  • Tribe: 67
  • Hamlet: 17
  • Village: 7
  • Town: 9
  • City: 5
  • Metropolis: 4

Note: [USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9]@Admins[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP] do not hand out dragon eggs as event rewards any more.
 
Last edited:

MCderpy12

Legacy Supporter 3
Joined
Aug 2, 2013
Expected ETA: Alongside Peace! War! Peace? update.

Check back as more is added.

GENERAL
- Player membership limited to one town.

About this,

Would there be a way to be given regions to the town without being a member then?

And will it still work with outposts ect?
 

spiralz

Obsidian
Joined
Jun 20, 2013
Any love for Mushroom Island biomes in relation to biome specific structures?
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Few updates added to the OP.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
- Increase town taxes by 30%.
- Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no nest change in taxes. See "Raiding and War" section for more info on this change).
Days a town can go before the tax increase is greater then the cost of buying the dragon eggs:
  • Tribe: 67
  • Hamlet: 17
  • Village: 7
  • Town: 9
  • City: 5
  • Metropolis: 4
Can you explain this a bit more?
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Expected ETA: Alongside Peace! War! Peace? update.

Check back as more is added. All information here is subject to change.

GENERAL
- Player membership limited to one town.
- Hamlets and Villages given their own central structures to keep things consistent.

NEW STRUCTURES
- Soul Focus
- Meeting House (village)
- Sitting Chamber (hamlet)

TAXES
- Increase town taxes by 30%.
- Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no nest change in taxes. See "Raiding and War" section for more info on this change).
Hai Alator! I have a few Questions concerning some of the update you added into this post.
"Player Membership limited to 1 Town" - What will happen if someones in 2 towns before the update hits? I've seen quite a few players who are in 2+ Towns
"Hamlets and Villages given their own central structures to keep things consistent." - What will happen to Hamlets and Villages that were build previously, as I recall once you update the Config to require these structures all those towns would instantly die right?
"Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no nest change in taxes)" - Can you explain this a little better? Its kinda vauge? Are you saying if my current taxes are 500s and my new taxes is 670s that if I buy a Dragon egg and put it in the council room it will pay me 170s?
 

Alator

Ancient Soul
Staff member
Moderator
Legacy Supporter 7
Remastered Tier 2 Supporter
Joined
Jan 17, 2011
Good questions everyone.

#1 - New Central Structures:
Similar to the other tiers, there will now be a central structure specific to hamlets and villages. These will absorb the cost of the upgrade just like the other tiers. Due to the changes in the war system (towns won’t be destroyed if they lose a war) and players being ultra-nubcakes (‘accidentally’ breaking their central structure and taking down the town), central structures have been decoupled from the town superregion, meaning if you break your council room, your town goes into disabled mode, and you’ll have a couple days to rebuild it, just as if you were missing any other structure. So when the update hits, I’ll have some time to go to all of the current hamlets and villages and upgrade their structure for them, since they have already paid the cost of the upgrade.


#2 Dragon Eggs and taxes:
Here’s how this will work. Say you have a tribe. Currently your taxes are 50s/day. After the update, your taxes will be 65 s/day. If you go to the exchange, buy a dragon egg, and place it in your councilroom, it will generate 15s/day, essentially bringing your taxes back to 50 s/day. You can wait on the purchase if you want and pay the 65s/day, but eventually it will be cheaper to purchase the dragon egg.

When you go to war with a town, the power reduction activities (sieges and killing players) applies. [Note: sieging will be modified as well. Still smoothing this out] When a town runs out of power, we are going to make it so the town goes into disabled mode (loses all block protection) for a time. This gives the attackers a chance to loot the town (all griefing and chest-dumping rules apply). One of the goals is to steal the dragon eggs from the town. The town you stole them from will either have to buy a new set from the server, or try to negotiate a price with the attacker who stole them.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Any estimate on a price for the eggs?
1k souls

Good questions everyone.

#1 - New Central Structures:
Similar to the other tiers, there will now be a central structure specific to hamlets and villages. These will absorb the cost of the upgrade just like the other tiers. Due to the changes in the war system (towns won’t be destroyed if they lose a war) and players being ultra-nubcakes (‘accidentally’ breaking their central structure and taking down the town), central structures have been decoupled from the town superregion, meaning if you break your council room, your town goes into disabled mode, and you’ll have a couple days to rebuild it, just as if you were missing any other structure. So when the update hits, I’ll have some time to go to all of the current hamlets and villages and upgrade their structure for them, since they have already paid the cost of the upgrade.


#2 Dragon Eggs and taxes:
Here’s how this will work. Say you have a tribe. Currently your taxes are 50s/day. After the update, your taxes will be 65 s/day. If you go to the exchange, buy a dragon egg, and place it in your councilroom, it will generate 15s/day, essentially bringing your taxes back to 50 s/day. You can wait on the purchase if you want and pay the 65s/day, but eventually it will be cheaper to purchase the dragon egg.

When you go to war with a town, the power reduction activities (sieges and killing players) applies. [Note: sieging will be modified as well. Still smoothing this out] When a town runs out of power, we are going to make it so the town goes into disabled mode (loses all block protection) for a time. This gives the attackers a chance to loot the town (all griefing and chest-dumping rules apply). One of the goals is to steal the dragon eggs from the town. The town you stole them from will either have to buy a new set from the server, or try to negotiate a price with the attacker who stole them.

So, the dragon eggs don't get eaten up?

As in- Village has 500s a day tax now. Its gonna have a 650 tax after this patch. The dragon egg will make 150 souls as long as it's in the chest, but it WILL NOT be eaten? Correct?
 

jan9f

Legacy Supporter 3
Joined
Aug 13, 2013
Location
Cotana Creek
1k souls



So, the dragon eggs don't get eaten up?

As in- Village has 500s a day tax now. Its gonna have a 650 tax after this patch. The dragon egg will make 150 souls as long as it's in the chest, but it WILL NOT be eaten? Correct?
I would assume so, otherwise the dragon egg is just a giant soul waste.
 

Iseradore

Legacy Supporter 6
Joined
Oct 7, 2013
This isn't really that complicated to understand lol. He said taxes will inctease 30% a single dragon egg will offset this increase for 1000 souls. Figuring that it takes 15 a day *67 days and suddenly you would have just been better off with the egg.

Additional town levels have higher taxes so the increased taxes will be off set by additional eggs. If you get raided your egg chest can be looted when you lose regions which is an increased incentive to war with other towns as you can essentially steal their investment in eggs to help offset your own towns costs.

Personally I think this will be fantastic as long as the power changes make sieging an actual possibility.
 
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