- Joined
- Jan 17, 2011
Expected ETA: Alongside Peace! War! Peace? update.
Check back as more is added. All information here is subject to change. Items in yellow may not be ready for Friday's release.
Due to the way the cindy and I changed how townships store player data, you may see towns you used to be a member of show up when you do /to who. You will not have permissions in those old towns, but you will need to /to remove yourself again to clear it, or the owner of the town can.
GENERAL
- Town mayors will be able to use Prism log review commands within their town superregion.
- Mine and Quarry maximum height normalized to y=54.
- Player membership limited to one SuperRegion (town).
- Hamlets and Villages given their own central structures to keep things consistent.
- Reorganized the /to list and /to shop.
- Normalized all tree farm production.
- Mushroom biomes added to Cabaal.
NEW STRUCTURES
- Soul Focus
- Meeting House (village)
- Sitting Chamber (hamlet)
- Redstone and Gold mines now have an upgrade tier.
- Miner Hut (mirror of Logger Hut, but creates stone pickaxes)
POWER USAGE
- Hamlet+ towns will need to keep an eye on their structure usage. An improperly managed town can lose power over time.
- Village natural power regen increased to 105.
- T1 Soul Shard daily power usage reduced to 10.
- T3 Soul Shard daily power usage reduced to 25.
- Barracks daily power generation reduced to 20.
- Class power structure daily power generation reduced to 16.
- Power Obelisk daily power generation increased to 10.
- New Structure: Soul Focus - Generates 60 power per day at the cost of 300 souls and 10 Emerald Blocks.
- Normalized farm power usage.
RAIDING AND WAR
- Global chest protection removed from superregions. Will be managed by individual regions.
- End goals of starting a war: get the defender to sue for peace (pay you off), or remove the towns power so you can raid the town (town loses all block protection temporarily) and try to steal their dragon eggs (see Taxes section for more info on these) for the purpose of using them yourself, or selling back to the defeated town.
- Increased siege cannon fire rate by approximately 230% (combined the firepower of two siege cannons into 1, and increased overall fire rate by 30%).
- Siege cannons can now be placed anywhere (does not have to be in an outpost, see below), however each player may only build 1 at a time.
- Siege cannon cost has been reduced. Siege cannons have no block protection.
- Increased War base cost to 500 souls, Peace base cost to 300 souls.
- Adjusted Defense Cannon inputs.
OUTPOSTS AND MILITARY BASES
Outposts/military bases have been re-purposed. They function essentially as Townships Lite. They have been designed to act as bases of operation/area control centers for independent groups/clans/mercenaries. They have their own power, taxes, and a few specialty structures, but none of the farms/factories/etc a full town has. The housing for both tiers is set at 15.
TAXES
- All previous tax issues have been fixed.
- Towns will be retroactively reimbursed for the aforementioned issues.
- TOWN DESTRUCTION IF YOU RUN OUT OF MONEY WILL BE ACTIVATED! PLAN ACCORDINGLY!
- Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no net change in taxes. See "Raiding and War" section for more info on this change).
Check back as more is added. All information here is subject to change. Items in yellow may not be ready for Friday's release.
Due to the way the cindy and I changed how townships store player data, you may see towns you used to be a member of show up when you do /to who. You will not have permissions in those old towns, but you will need to /to remove yourself again to clear it, or the owner of the town can.
GENERAL
- Town mayors will be able to use Prism log review commands within their town superregion.
- Mine and Quarry maximum height normalized to y=54.
- Player membership limited to one SuperRegion (town).
- Hamlets and Villages given their own central structures to keep things consistent.
- Reorganized the /to list and /to shop.
- Normalized all tree farm production.
- Mushroom biomes added to Cabaal.
NEW STRUCTURES
- Soul Focus
- Meeting House (village)
- Sitting Chamber (hamlet)
- Redstone and Gold mines now have an upgrade tier.
- Miner Hut (mirror of Logger Hut, but creates stone pickaxes)
POWER USAGE
- Hamlet+ towns will need to keep an eye on their structure usage. An improperly managed town can lose power over time.
- Losing power? Deactivate structures to save your town! AdminTip: watch your Campsite usage!
- Hamlets can now build two structures of power.- Village natural power regen increased to 105.
- T1 Soul Shard daily power usage reduced to 10.
- T3 Soul Shard daily power usage reduced to 25.
- Barracks daily power generation reduced to 20.
- Class power structure daily power generation reduced to 16.
- Power Obelisk daily power generation increased to 10.
- New Structure: Soul Focus - Generates 60 power per day at the cost of 300 souls and 10 Emerald Blocks.
- Normalized farm power usage.
RAIDING AND WAR
- Global chest protection removed from superregions. Will be managed by individual regions.
- End goals of starting a war: get the defender to sue for peace (pay you off), or remove the towns power so you can raid the town (town loses all block protection temporarily) and try to steal their dragon eggs (see Taxes section for more info on these) for the purpose of using them yourself, or selling back to the defeated town.
- Increased siege cannon fire rate by approximately 230% (combined the firepower of two siege cannons into 1, and increased overall fire rate by 30%).
- Siege cannons can now be placed anywhere (does not have to be in an outpost, see below), however each player may only build 1 at a time.
- Siege cannon cost has been reduced. Siege cannons have no block protection.
- Increased War base cost to 500 souls, Peace base cost to 300 souls.
- Adjusted Defense Cannon inputs.
OUTPOSTS AND MILITARY BASES
Outposts/military bases have been re-purposed. They function essentially as Townships Lite. They have been designed to act as bases of operation/area control centers for independent groups/clans/mercenaries. They have their own power, taxes, and a few specialty structures, but none of the farms/factories/etc a full town has. The housing for both tiers is set at 15.
TAXES
- All previous tax issues have been fixed.
- Towns will be retroactively reimbursed for the aforementioned issues.
- TOWN DESTRUCTION IF YOU RUN OUT OF MONEY WILL BE ACTIVATED! PLAN ACCORDINGLY!
- If your bank goes negative for ANY REASON you will lose block protection in your town after 24 hours.
- If, after another 24 hours you do not have money in your bank, your town region will be removed.
- Consider this the inactive town check.
- Increase town taxes by 30%.- If, after another 24 hours you do not have money in your bank, your town region will be removed.
- Consider this the inactive town check.
- Council room + will generate the difference in current and new taxes if the appropriate number of dragon eggs (buy for 1000 souls from the server) is in the chest. (Have dragon eggs = no net change in taxes. See "Raiding and War" section for more info on this change).
Days a town can go before the tax increase is greater then the cost of buying the dragon eggs:
Note: [USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9][USERGROUP=9]@Admins[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP] do not hand out dragon eggs as event rewards any more.- Tribe: 67
- Hamlet: 17
- Village: 7
- Town: 9
- City: 5
- Metropolis: 4
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