JupiterRome
Legacy Supporter 5
- Joined
- Mar 24, 2013
- Location
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I started off liking townships 3.0, it was amazing just loved the whole setup. Then I went to raid... Every time I was about to get a kill they ran into "safe zones" inside their towns. I got really mad about this. Then These turrets dealing 3 hearts per shot? So I did complain about it and they said they would take it out, I thought this was going to be amazing. Now They added 25% Damage to the Defenders AND 40 Damage every 2 seconds as long as you stay in the towns region. Then Theres this thing called a Ceasefire apparently? Frankydemon attacked us and got a few kills at the start but we were forced to stop fighting because "we had proved enough"
Are These Ceasefires going to be a thing that Admins/Mods will do? Also 25% Damage + 40 Damage Every 2 sec + turrets 3 hearts per shot, Not to Mention the fact that the safe zones are still in sept now if they are tagged they can be attacked, Makes for a very hard time raiding. I thought this plugin was supposed to help pvp? I'm Not even taking to account peoples traps and advantage being its their base. This makes it so I cant even chase people into their undercity anymore, Ninjas cant fade outside your door, Smoke is useless in towns, Camouflage dosnt work in towns...
If this is added I think pvp will downright die, I know me and few friends have already said we may quit if its added.
Also some classes have 800 hp, (Bard) Malawolf asked Multi What If my Bard only has 800 hp? He says
Don't Play Bard then
This is stupid, We are also yelled at for pvping saying "It Makes Testing Impossible" I disagree with this, Whats the Point in adding siege stuff if we cant pvp? I can use the Argument also the Multitalented Teleporting me to the Other Side of them map when I didn't have Redstone making it impossible for me to test, and Then when I was just riding my horse around amoria How they kept Trying to teleport me. Overall I belive this system favors pve way to much, Also the fact that They Can LWC an Arrow turret is stupid.
@munchlaxhero @MalaWolf @Multitallented @Phoenix_Frenzy @Trazil @Jreems
I think this is a good post
Are These Ceasefires going to be a thing that Admins/Mods will do? Also 25% Damage + 40 Damage Every 2 sec + turrets 3 hearts per shot, Not to Mention the fact that the safe zones are still in sept now if they are tagged they can be attacked, Makes for a very hard time raiding. I thought this plugin was supposed to help pvp? I'm Not even taking to account peoples traps and advantage being its their base. This makes it so I cant even chase people into their undercity anymore, Ninjas cant fade outside your door, Smoke is useless in towns, Camouflage dosnt work in towns...
If this is added I think pvp will downright die, I know me and few friends have already said we may quit if its added.
Also some classes have 800 hp, (Bard) Malawolf asked Multi What If my Bard only has 800 hp? He says
Don't Play Bard then
This is stupid, We are also yelled at for pvping saying "It Makes Testing Impossible" I disagree with this, Whats the Point in adding siege stuff if we cant pvp? I can use the Argument also the Multitalented Teleporting me to the Other Side of them map when I didn't have Redstone making it impossible for me to test, and Then when I was just riding my horse around amoria How they kept Trying to teleport me. Overall I belive this system favors pve way to much, Also the fact that They Can LWC an Arrow turret is stupid.
@munchlaxhero @MalaWolf @Multitallented @Phoenix_Frenzy @Trazil @Jreems
I think this is a good post
25% damage increase sounds ridiculous. What if a Ninja was sneaking around town, defending it and they targeted one of your squishies. A Ninja will already drop a caster from behind in a matter of seconds, but add that 25% damage boost. Eviscerate goes from 175 damage to 218.75 damage. Then add on each separate 100 damage backstab. You can also look at a wizard, a 200 damage bolt turns into 250 damage. 25% damage bonus is too much, I could understand something around 5%.
The 40 damage every two seconds:
The DOT is stronger than the DOT class' DOTs, out damages a Druid's heals, and forces a cleric to spam everything in its kit to keep up (even at that point the cleric will only be able to help so many people because of mana/single targeting). I would understand something small, and less obnoxious like 5 damage every 2 seconds.
- Necromancer at 30 intellect - the two DOTs together aren't even as strong as the town's DOT
- Decay only does 20.5 damage every two seconds for 14 seconds
- Plague only does 18.25 damage every three seconds for 18 seconds
- Druid with 30 wisdom -- can only out heal the damage the DOT from the town will put out if the Druid uses its single target heals on one person
- Rejuvenate only heals 13.75 health every two seconds for 20 seconds
- Healingbloom only heals 24.6 health every two seconds for 20 seconds
- Regrowth (only the DOT) only heals 34 health every three seconds for 15 seconds
- Cleric with 30 wisdom -- Cleric heals well against the DOT but in the end will still probably die because the cleric will run out of mana very fast
- Sacred Touch every 19s (16s cooldown, 3s warmup): 317.5. Turret Damage every 19s (rounded down to 18s): 360
- Divine Blessing every 17.5s: 217.5. Turret damage every 17.5s (rounded up to 18s): 360
- Holy Water every 14s: 116.25. Turret damage every 14s: 280
- Fullheal Every 24s. Turret damage every 24s: 480
I understand the reasoning behind the 300 damage per shot turrets but they are too OP. They are especially OP if the dispenser gets LWCd, you will not be able to empty the turret. If the turret focuses a squishy target the target will die in three hits. I suggest either reducing the damage to 200, and remove the ability to LWC the dispenser. Or change the damage to % health so it is just as effective against squishy targets as it is against tanky targets and remove the ability to LWC the dispenser
The No-PvP areas. There are too many of them. Your town should not have 10+ different places people can escape to, to become safe. Look at what all the townspeople do in movies when they are under siege (not the best reference but I did not want to reference something historical because I may have been wrong), they all run together in one place. It could be the church, town hall or whatever. I think we should also apply this to this system. I think it would be better if there was one larger No-PvP region instead of 10 or more smaller ones.
As for the admin abuse, that is just stupid. For the organizers of the event to be favouring one side more than the other is dumb. Especially considering that the winning team gets rewarded. I am pretty sure they also stopped Sanmak from winning last test (@Tigobitties123 knows more about this)
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