- Joined
- Oct 20, 2012
- Location
- Dungeon Heroes Server
BASICS
Townships 3.0 Operates on a few basic principles
- Regions [ Buildings you can make to preform certain Action within the town
- Tax [ Requirement to keep the town up ]
- Other Town Relations [ What other towns want to do to you ]
REGIONS
Regions are special "Buildings" that are a Defined space that have a "Region Heart" in the center of raid Region. The "Region Heart" is required to keep the region up ( AKA Don't break it ) and will always be the center of the region, and is placed in your feet when you create the region. You can put certain items ( Depending on the region ) in order to preform a certain function, like if you put an Empty Bucket in a wells "Region Heart", it will turn it into a Bucket of water.
There are currently 12 ( Plus the secret 13th ) Categories to Regions, each providing an array of functions, lets stick with the basics
- Houses [ Provide Space for you to invite Members, and provide Money to the Owner ( The one who originally made it ) when provided with a certain material.
- Raiding [ Allow the Raiding of other Towns, using Siege Cannons and Teleporters ]
- Defence [ Allows for the Defending of Raiders, such as Turrets and Defence Cannons ]
In order to make a region, first you need to purchase the "Blueprint" through the /to shop. Each Blueprint is per person, but will stay regardless. To buy a blueprint, select the Region and hit the Emerald Block to Purchase it. Once you have purchased a region you can do /to list to see all the regions you have purchased.
To Create a Region, you can either do /to create ( Region name ) or do /to list and click on the region and then the wooden axe to build it. REMEMBER, some regions have block requirements and space limitations, so make sure you have each of those before creating the region.
TAX
Each town size has a specific Tax, which is taken from the town bank every day at 1AM EST or 12:00AM CST. To view the dailly tax do /to who ( Townname ) and the Red Number is the Tax. To deposit or withdraw ( only for owners ) from the bank do /to ( Action ) Amount ( Townname )
There are 3 Ways to reliably pay for town Tax
- Tax the Members ( See Wiki for details )
- Use the House Money to pay for town Tax
- Use a Town Trade to pay for Tax
Whatever method you use, make sure that the Tax can be paid every day
Town Relations
There are 3 Reliable Ways to have a Relation with a Town
-Ally [ Not attack each other ]
-War [ Declare war ( See WIki for Details ) and destroy the other town for loot or funzies ]
-Trade [ Using "Trade Routes" earn free money for both towns ] ( See Soul Buildings and Wiki for more details )
If there was anything you would like to ask about townships or anything you want me to add let me know :3 I'm pretty much an Expert now
Townships 3.0 Operates on a few basic principles
- Regions [ Buildings you can make to preform certain Action within the town
- Tax [ Requirement to keep the town up ]
- Other Town Relations [ What other towns want to do to you ]
REGIONS
Regions are special "Buildings" that are a Defined space that have a "Region Heart" in the center of raid Region. The "Region Heart" is required to keep the region up ( AKA Don't break it ) and will always be the center of the region, and is placed in your feet when you create the region. You can put certain items ( Depending on the region ) in order to preform a certain function, like if you put an Empty Bucket in a wells "Region Heart", it will turn it into a Bucket of water.
There are currently 12 ( Plus the secret 13th ) Categories to Regions, each providing an array of functions, lets stick with the basics
- Houses [ Provide Space for you to invite Members, and provide Money to the Owner ( The one who originally made it ) when provided with a certain material.
- Raiding [ Allow the Raiding of other Towns, using Siege Cannons and Teleporters ]
- Defence [ Allows for the Defending of Raiders, such as Turrets and Defence Cannons ]
In order to make a region, first you need to purchase the "Blueprint" through the /to shop. Each Blueprint is per person, but will stay regardless. To buy a blueprint, select the Region and hit the Emerald Block to Purchase it. Once you have purchased a region you can do /to list to see all the regions you have purchased.
To Create a Region, you can either do /to create ( Region name ) or do /to list and click on the region and then the wooden axe to build it. REMEMBER, some regions have block requirements and space limitations, so make sure you have each of those before creating the region.
TAX
Each town size has a specific Tax, which is taken from the town bank every day at 1AM EST or 12:00AM CST. To view the dailly tax do /to who ( Townname ) and the Red Number is the Tax. To deposit or withdraw ( only for owners ) from the bank do /to ( Action ) Amount ( Townname )
There are 3 Ways to reliably pay for town Tax
- Tax the Members ( See Wiki for details )
- Use the House Money to pay for town Tax
- Use a Town Trade to pay for Tax
Whatever method you use, make sure that the Tax can be paid every day
Town Relations
There are 3 Reliable Ways to have a Relation with a Town
-Ally [ Not attack each other ]
-War [ Declare war ( See WIki for Details ) and destroy the other town for loot or funzies ]
-Trade [ Using "Trade Routes" earn free money for both towns ] ( See Soul Buildings and Wiki for more details )
If there was anything you would like to ask about townships or anything you want me to add let me know :3 I'm pretty much an Expert now