Multitallented
Legacy Supporter 5
- Joined
- Aug 31, 2011
Amoria:
1. Wants to be able to build something somewhat safe against attackers (or at least require attackers to spend more resources to invade).
2. Wants to be able to play on herocraft without having to pvp or run away all of the time due to camping/harassment.
Sanmak:
1. Wants to be able to pvp, raid, and war with towns of any size whenever they want without undue burden. These hardships include: safe zones, siege cannon costs, town poison effect, walls/underground.
My solution and why:
Make towns imperfect safe zones that can be sieged. This way both needs will be met. No matter how defended a town is, it can be sieged (with the appropriate resources) forcing pvp outside of town. Because the town will always have holes in it's defenses, pvp can still happen inside on a smaller scale. That is my goal.
In the current state, Townships 3.0 takes care of Amoria's needs. With some adjustments for balance Sanmak's needs will also be met. Currently I'm working on temporary short range teleporters to help raiders get through walls and underground towns. I'm also testing prices for siegecannons so as to balance that.
EDIT: also after hearing @Irishman81 's suggestion, I made poison only take effect once non-town members enter combat.
1. Wants to be able to build something somewhat safe against attackers (or at least require attackers to spend more resources to invade).
2. Wants to be able to play on herocraft without having to pvp or run away all of the time due to camping/harassment.
Sanmak:
1. Wants to be able to pvp, raid, and war with towns of any size whenever they want without undue burden. These hardships include: safe zones, siege cannon costs, town poison effect, walls/underground.
My solution and why:
Make towns imperfect safe zones that can be sieged. This way both needs will be met. No matter how defended a town is, it can be sieged (with the appropriate resources) forcing pvp outside of town. Because the town will always have holes in it's defenses, pvp can still happen inside on a smaller scale. That is my goal.
In the current state, Townships 3.0 takes care of Amoria's needs. With some adjustments for balance Sanmak's needs will also be met. Currently I'm working on temporary short range teleporters to help raiders get through walls and underground towns. I'm also testing prices for siegecannons so as to balance that.
EDIT: also after hearing @Irishman81 's suggestion, I made poison only take effect once non-town members enter combat.