JJent
Legacy Supporter 4
- Joined
- Feb 12, 2012
As far as I know towns don't currently have a citizen limit. And I don't think there is much drive to forge alliances or rank up/upgrade your towns other than space and a tier 2 gets 30 chunks which is plenty without much need to go further. I have a few suggestions.
At the time of writing this there are 35 towns created. The top 8 towns having the following number of citizens; 59, 30, 25, 19, 14, 14, 13, 12. The remaining ones ALL have less than 10 members with most of them being less than 5. I myself an a mayor of a small town (Ivalice) and I will probably never be able to capture any of the points on the map simply because I lack the numbers. And as soon as someone asks to join a town the largest towns post their links. What new player wants to join a small town with less than 5 or 10 members when they can join one that controls the points all the time and has almost 60? Making the towns cheaper to create is kind of a moot point if no one wants to join the smaller towns. It's nice for a few friends but it sets them up to have a bad time if they are competing against towns that have 5-10 times their numbers.
I feel like this could really help the server. Say the leading town which has almost 60 people suddenly only has a citizen limit of 25 or 30? They will have to do something at that point if they want to keep their numbers: Create a new town, strive to rank up the current one or maybe even forge an alliance with an existing one.
Second suggestion: It would be neat as well if the boost from controlling points were shared between allies.The would encourage smaller towns to WANT to be allies with larger ones. Something like allies get 25-50% of the boost as well. You could restrict number of allied towns as well if needed.
@Admins
Citizen Limits Based on Town Tier
My first suggestion is placing a citizen limit based on what rank the town is currently at, something like a Hamlet may only have 10 (random numbers of the top of my head) people and as the ranks grow so does the citizenship limit, of course those numbers would have to be discussed and tweaked of course.
At the time of writing this there are 35 towns created. The top 8 towns having the following number of citizens; 59, 30, 25, 19, 14, 14, 13, 12. The remaining ones ALL have less than 10 members with most of them being less than 5. I myself an a mayor of a small town (Ivalice) and I will probably never be able to capture any of the points on the map simply because I lack the numbers. And as soon as someone asks to join a town the largest towns post their links. What new player wants to join a small town with less than 5 or 10 members when they can join one that controls the points all the time and has almost 60? Making the towns cheaper to create is kind of a moot point if no one wants to join the smaller towns. It's nice for a few friends but it sets them up to have a bad time if they are competing against towns that have 5-10 times their numbers.
I feel like this could really help the server. Say the leading town which has almost 60 people suddenly only has a citizen limit of 25 or 30? They will have to do something at that point if they want to keep their numbers: Create a new town, strive to rank up the current one or maybe even forge an alliance with an existing one.
Encouraging Alliances
I remember when I played on one of the previous maps on of the coolest things was how many alliances there were, and were pretty well stuck by. I don't feel that on this map, which I know it's new and things are still working themselves out. But if you take my first suggestion it would help with this too. If you wanted to have numbers then it would be way easier to forge an alliance with another tier 2+ town that is at their citizen limit than it would be to make another town and manage two.
Second suggestion: It would be neat as well if the boost from controlling points were shared between allies.The would encourage smaller towns to WANT to be allies with larger ones. Something like allies get 25-50% of the boost as well. You could restrict number of allied towns as well if needed.
@Admins