MajorasMask
Ungodly
- Joined
- Sep 3, 2011
- Location
- Earth
Most Fights back then were decided by whoever had the most mushroom soup xD
And then Kainzo wanted to stop mushroom growth!
Most Fights back then were decided by whoever had the most mushroom soup xD
Its nice to hear that a town cap is coming in, but honestly its way to late. Should have been in at the start of the map.
My suggestion is at the start of next map, whenever that is, there be a town cap in place. For example 30 towns. Now once we get to 30 towns lets face it, people will bitch and moan about how they want to create their own town and "wait for one of the other 30 to go inactive" just won't cut it for them. So lets give them the opportunity to create it. After there are 30 towns on the map, each one after that should get progressively more expensive to create. If town creation cost 10K, town #31 would cost 11K and by the time town #40 is created it will cost 20K to start. So if someone really really really wanted to start up a town after the cap is reached they could, they'd just need to put a more work into it, and hopefully that devotion will = an active town when it is finally created. I actually think the progressiveness of the price increase should be a little more steep than what I suggested in my example.
About town stats, I'm no coder but I don't see why this couldn't be implemented if the township plugin is finally completed and working.
yeah 8 capitals and that could be possbiel today if players wernt spread across the map
Cap it at 20-30 townships, have a PVP event. Top 20-30 townships survive. The rest have a week until their regions are removed.
Theres PVP on herocraft So it is a PVP server
Like it or not
See: Bloodline-Limit towns making Bigger town possible
See: Bloodline
One of their goals was to discourage the creation of townships. Just ignore me >.>what about them