leftovers5
Legacy Supporter 8
- Joined
- Oct 28, 2011
- Location
- USA
I don't understand... I think you might've misinterpreted this - the point of town recalls is for residents of a town to recall into a "town hall" or whatever in their own town...I can see this being a bit of a bummer. Wizards sort of have the luxury to change their mark more often than not when they get into towns and such, with the ability to have a town recall EVERY class will basically be doing this all willy-nilly.
I don't understand... I think you might've misinterpreted this - the point of town recalls is for residents of a town to recall into a "town hall" or whatever in their own town...
No to the first, yes to the second.Would this replace a player's current "recall" though? Would any regular player who is part of a town be able to /skill townrecall AND /skill recall?
Not sure, but I think this would be pretty heavy for the server (hardware).Can we limit the number of marks an enemy town can have in each raided town? For example Oakenshire could only have 3 recalls at one time in Braavos. This is assuming every town has at least one wizard willing and able to mark the raid, as the skills(douchebaggery) of wizards is essential to Recall Raiding.
No to the first, yes to the second.
Make the recalls share a cool down?In that case, wizards would lose a lot of players who need them for ports. You'd just set one recall inside your town, and the other at spawn.
Or, you can constantly harass players by having two recalls; one inside your house, full of loot, and the other inside an enemy town.
Make the recalls share a cool down?
It is ok to use town recall, just make the cd and reagents higher in prize l, maybe a diamond or scold ingot[DOUBLEPOST=1358117429,1358117379][/DOUBLEPOST]Gold imgot I mean.And how long would this be? Would they be different? What reagants would they require?
At the moment, having both /town recall and /recall seems very OP.