All my suggestions have stuff to do with you "issue list".
- Remove Hamlets, All they do is make it easier for people to make an ugly ass town.
Easier to make towns, Discourages pvp, and nice buildings.
- Have a town limit. As you've said.
You said it.
- Make a list of Aesthetic rules about townships, IE no sky high walls, No boxes, no Ugly glass domes. An admin must verify to and extent that your town passes these rules.
Making towns look nicer.
- Lower the price that gold is bought at the DHX. This will make it a lot harder for 4-5 people to make a town, and force people to work together more.
Making it harder to create towns, and buy DG plots, causing people to group together in common towns. making the community stronger.
- Dis-allow town sales. You shouldn't be able to sell a dieing town, The town should just die.
Making towns more of a burden, therefore causing people to have to group together to create towns.
- Remove the regions on roads. Make them be the center of life on HC again.
Increases PVP.
- Remove the Herogates. They make travel way too easy, and make conflicts very one sided.
Increasing PVP/community through road shops
- Enforce Taxes and active player counts. Make the taxes higher, and the active players back to 10 or even to 15.
Community making.
- Put GYs along the roads, as well as in the wilds.
Just a general suggestion to make the roads more of a center place IE make more pvp/war.
- have WAY less spawn plots up for sale. They should be a dime a dozen, not a safe zone for half the server.
Make people join towns, more community.
I fail to see where I went offtopic.
*Sigh* If you must, i'll reply to each. But don't expect this conversation to go much further, let's remind ourselves to stay on topic.
Your suggestions are too extreme. They are. Sorry, but they concern nothing but the difficulty of the server.
- Hamlets are 10k with 100c tax each week. This is exactly what ''towns'' were in Zeal, but with a greater cost. Hamlets arn't the problem. Removing all Hamlets now would be an insane loss of money for players, some Hamlets are still active.
- If you read what I said above, building restrictions wouldn't need to be made. Lorien looked good when it had tons of members, and so does America now (oh yeah - it has tons of members too!). They have a mix of builders and PvPers. The system I suggest would eliminate the need for a wall, ect, allowing people to be more creative.
- This is an economic issue. Gold has been 8c-9c for ages now, I think in Zeal too. ''New Towns'' wouldn't be created under this system, the ones, active enough (and big enough), already would fit into the 10-15 limit. Thus, no new ones would be created = no need to change prices. As for Dragongarde Plots, that has nothing to do with townships. They were around both in Sanctum and Zeal. Maybe at different release points, but they were there.
- Again, town sales, an economic issue. But, I personally agree. Towns should die if people arn't willing to maintain them. This is something which could be discussed, still, on another thread.
- Regions on roads have nothing to do with townships. They boost PvP. Much like other ''Boost PvP'' suggestions, this'll get nowhere if we keep discussing it. This is also irrelevant to the thread topic.
- Herogates = Again, nothing to do with township activity, citizen lists or taxes. Take it to another thread.
- Enforce taxes and player counts, yes. Increase tax, no, it is fine how it is. Increasing tax leads to nobody's benefit. It puts more pressure on mayors, and wouldn't get rid of inactive towns. Plus, it is extreme; let's say we double tax, that's over 1k which Capitals have to pay each week. This money should go to developing kingdoms or buying rare blocks/items for the town, not tax. Increase player counts, hmm, maybe. I personally feel that 5 active members isn't enough for a hamlet, it should be 10, the number that you need to make it. This isn't anything significant overall, player audit's havn't been re-introduced yet.
- The suggestion about graveyards, it has nothing to do with townships. Take it elsewhere.
- You want less spawn plots? And how are you going to do that? Just destroy the current ones? No, that wouldn't work. People put effort into buying them. This suggestion would go only for a new map. MY suggestion has nothing to do with a map wipe, or a new map in general. Sorry, but take this suggestion elsewhere.
I'll say it again: Noble plot removal, increasing taxes, removal of herogates, the adjustment of the economy, all these things are just pointless to bring up in this thread. They mean nothing to the original post. Please do not talk about them, bring up a discussion about it elsewhere, not on this thread, to talk about them.