Beau_Nearh
Portal
- Joined
- Jan 31, 2014
My idea would be for the whole class system to be revamped and also the skill system to be revamped. (Note; If the skill tree is implemented you can skip to the bit about the skills rather than the classes). Yes this will be a horrible task but I think it would give a whole new fresh feel to the heroes plugin as well as the server's current class system.
Classes
First I would love for the classes to follow a set guide line regarding the amount of skills that tier class has rather than throwing a random amount of skills at a class. An example guide line for the tier'd classes could be the following;
Tier 1 - 3 pvp skills, 1 passive, 1 ultimate and the standard set of skills (port, full heal ect).
Tier 2 - 6 pvp skills, 2 passive, 1 ultimate and the standard set of skills. (also a Health boost depending on the class)
Tier 3 - 9 pvp skills, 2 passive, 1 ultimate and the standard skills. (again possibly a health boost and mana boost depending on the class).
Note, the health boost as well as mana boost ect could be an increase to the base attributes of that class possibly. Now, the ways in which you would level these classes:
Tier 1 - By killing mobs, players and also a small xp gain of using the ultimate
Tier 2 - Mostly killing players with a 60% reduction of XP gain off killing mobs.
Tier 3 - solely off killing players.
The reason why the xp gains would be like this is so that it won't take forever for newer players to get stuck in with levelling their class and getting stuck when it comes to just pvping, that is why the tier 2 classes would still get xp from killing mobs but with a greatly reduced xp gain per mob incourging more PVP. (Note by tier'd classes I mean being able to choose that class again after mastering the lower tier)
Skills
Right now I'm on to skills in general, this is where the fun would begin (and also for you to hate it even more due to the extra coding needed). Anyway ill get back to the point. I would love it if you could have actually tiers for the skills you have in each class (sound intresting, huh). For example a skill would go like:
Fire bolt -> fireball -> fire blast
With each tier of a skill, there would be a benefit. At tire 1, it would be the standard skill nothing fancy here. The second tire of the skill however would have have a reduced cooldown/ and or a reduced mana cost (depending on balancing issues, I want a feeling of a better skill per tire but not for it to be overpowered). Then, the third tier of the skill would gain the bonuses of tier 2 but also have a damage boost (lets say 15-25% damage boost, again depending on balancing issues tier 3 skills could loose the tier 2 bonus but gain the damage boost).
For levelling these skills (even passive skills and ultimate) you would have to achieve for each tier (Note; this is just an example criteria needed);
Tier 2 - X amount of mob kills, X amount of uses and X amount of damage done to players in total.
Tier 3 - All of the requirements of tier 2 but with increased x amounts and also a x amount of kills on other players (Makes me want to PVP to gain my third tier!)
Summary for the lazy people eh;
+ A set guideline of amount of skills in each class (every class has the same amount of skills)
+ A better version of the class you're playing (tier'd classes, I'd read it if you don't understand the concept)
+ Better versions of your favourite skill! (have to meet requirements to upgrade it, again read the post fully under the skills section)
Thankyou for reading or reviewing this post, I'd happily answer any questions regarding it and elaborate where needed. Regards, Beau.
Classes
First I would love for the classes to follow a set guide line regarding the amount of skills that tier class has rather than throwing a random amount of skills at a class. An example guide line for the tier'd classes could be the following;
Tier 1 - 3 pvp skills, 1 passive, 1 ultimate and the standard set of skills (port, full heal ect).
Tier 2 - 6 pvp skills, 2 passive, 1 ultimate and the standard set of skills. (also a Health boost depending on the class)
Tier 3 - 9 pvp skills, 2 passive, 1 ultimate and the standard skills. (again possibly a health boost and mana boost depending on the class).
Note, the health boost as well as mana boost ect could be an increase to the base attributes of that class possibly. Now, the ways in which you would level these classes:
Tier 1 - By killing mobs, players and also a small xp gain of using the ultimate
Tier 2 - Mostly killing players with a 60% reduction of XP gain off killing mobs.
Tier 3 - solely off killing players.
The reason why the xp gains would be like this is so that it won't take forever for newer players to get stuck in with levelling their class and getting stuck when it comes to just pvping, that is why the tier 2 classes would still get xp from killing mobs but with a greatly reduced xp gain per mob incourging more PVP. (Note by tier'd classes I mean being able to choose that class again after mastering the lower tier)
Skills
Right now I'm on to skills in general, this is where the fun would begin (and also for you to hate it even more due to the extra coding needed). Anyway ill get back to the point. I would love it if you could have actually tiers for the skills you have in each class (sound intresting, huh). For example a skill would go like:
Fire bolt -> fireball -> fire blast
With each tier of a skill, there would be a benefit. At tire 1, it would be the standard skill nothing fancy here. The second tire of the skill however would have have a reduced cooldown/ and or a reduced mana cost (depending on balancing issues, I want a feeling of a better skill per tire but not for it to be overpowered). Then, the third tier of the skill would gain the bonuses of tier 2 but also have a damage boost (lets say 15-25% damage boost, again depending on balancing issues tier 3 skills could loose the tier 2 bonus but gain the damage boost).
For levelling these skills (even passive skills and ultimate) you would have to achieve for each tier (Note; this is just an example criteria needed);
Tier 2 - X amount of mob kills, X amount of uses and X amount of damage done to players in total.
Tier 3 - All of the requirements of tier 2 but with increased x amounts and also a x amount of kills on other players (Makes me want to PVP to gain my third tier!)
Summary for the lazy people eh;
+ A set guideline of amount of skills in each class (every class has the same amount of skills)
+ A better version of the class you're playing (tier'd classes, I'd read it if you don't understand the concept)
+ Better versions of your favourite skill! (have to meet requirements to upgrade it, again read the post fully under the skills section)
Thankyou for reading or reviewing this post, I'd happily answer any questions regarding it and elaborate where needed. Regards, Beau.