Beau_Nearh
Portal
- Joined
- Jan 31, 2014
So, with tier 2 classes just around the corner. This suggestion may be a little late on my part to implement but I suppose later is better than never. Anyway, onto the suggestion. My suggestion would be to make the player fulfil a certain amount of requirements before having the ability to become that T2 class. This could possibly come in the form of some of the following;
+ The player needs to master the class(s) that relate to the T2 class
+ The player has to reach a certain amount of PvE/PvP kills
+ The player has to obtain some costly regent/ material from an admin shop/NPC (could even come in the form as loot from dungeons!)
+ The player has to obtain the codex for that class so that ./hero choose (class) can be disabled for picking these tier 2 classes
+ ect ect
Pro's;
+ greatly slow down players stepping up to T2 classes right away, making them feel more powerful and special
+ give relics more of a value
+ stops people smashing out the hero paths when a boost is on (you know who you are)
+ gives another form of possible loot for us loot hoarders!
+ would give more of an incentive for players to buy an item drop % boost (if this gets added that is)
Con's;
- Could make the whole experience feel very grindey
- You may want more T2 classes being picked
- (place holder for stuff I've missed)
+ The player needs to master the class(s) that relate to the T2 class
+ The player has to reach a certain amount of PvE/PvP kills
+ The player has to obtain some costly regent/ material from an admin shop/NPC (could even come in the form as loot from dungeons!)
+ The player has to obtain the codex for that class so that ./hero choose (class) can be disabled for picking these tier 2 classes
+ ect ect
Pro's;
+ greatly slow down players stepping up to T2 classes right away, making them feel more powerful and special
+ give relics more of a value
+ stops people smashing out the hero paths when a boost is on (you know who you are)
+ gives another form of possible loot for us loot hoarders!
+ would give more of an incentive for players to buy an item drop % boost (if this gets added that is)
Con's;
- Could make the whole experience feel very grindey
- You may want more T2 classes being picked
- (place holder for stuff I've missed)
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