I've been thinking of starting some sort of rogue guild, where Rogues works as assassins, thieves and spies, to be hired or just causing havoc.
It'll be a generally evil guild but as its not bound to Towns, which means that as a member you are not bound to attack members of your town. This means that you can still join the guild, but still being in that good aligned town of yours.
My goal with this is to create a network of rogues, using skills, headquarters, traps, sneaking etc. to do the work.
Do tell if you got any ideas that can make this idea strive. We'll need members for this, but I wish to see mature and smart players.
A question to mods/admins: is it 3 or 5 members to start a guild? The two stickies in the guild forums give the two different answers.
It'll be a generally evil guild but as its not bound to Towns, which means that as a member you are not bound to attack members of your town. This means that you can still join the guild, but still being in that good aligned town of yours.
My goal with this is to create a network of rogues, using skills, headquarters, traps, sneaking etc. to do the work.
Do tell if you got any ideas that can make this idea strive. We'll need members for this, but I wish to see mature and smart players.
A question to mods/admins: is it 3 or 5 members to start a guild? The two stickies in the guild forums give the two different answers.