STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
I'd like to quote a short blurb I found on the forums, dated back a few months:
I've been reading a lot on the forums how class vs. class battles end up being 'rock, paper, scissors' matches. The general belief around here is that there are certain classes that AREN'T SUPPOSED to beat other classes... but why?
Every class should have advantages and disadvantages. I chose the healer path on day 1 because I had experience with the path on another server. I was expecting that, no matter what path I chose, I will have an equal oppurtunity to beat someone if I crossed paths with them (assuming we're at similar levels).
The reality, of course, is that this isn't the case. As soon as I see someone running in my direction wearing a big tanky suit, I might as well just /kill so I don't give the guy the satisfaction of killing me. The numbers don't lie... the vast majority of the people playing on this server are Warrior specs. The disappointing part is the REASON why they're warriors. On day 1 they didn't look at a list of all the skills and say "oh wow, i want to become a Samurai because these skills look awesome!". The fact is, they chose the warrior path because it is in their best interest not to die (ie, you're fooling yourself if you don't think they're beyond OP).
There are some exceptions though. There seem to be quite a few Wizards, Necromancers, Ninjas, and Rangers online at any given time. Some Wizards and Necromancers, perhaps, mainly go that route for their ability to make money from spawn or nether ports, although I'll agree that these 4 specs have a good shot at killing a warrior spec if they are skilled enough.
There are, of course, many other specs you can choose from, but players are generally staying away from these since they know that they'll have little chance of survival. At this point, the Healer class in itself might as well be wiped out completely, especially now that Disciples received that hard nerf a couple of days ago.
I understand that there is a balance team that is designed to sort all of this out, but some of the decisions made are confusing, to say the least. The only way I see this being fixed is by either giving all of the warrior specs (here come the tomatoes being thrown at me) a HARD nerf, or by bumping up the lesser played specs so they become more appealing and are able to survive.
TL;DR? Put 2 unskilled monkeys controlling different mastered specs against eachother and after a 100 game sample size the score should be 50/50, not 100/0. It shouldn't matter WHAT spec you choose, you should ALWAYS have an equal chance of beating your opponent assuming one of you isn't a HC savant.
Please explain why a class shouldn't have as much chance to kill another class as any other?
I've been reading a lot on the forums how class vs. class battles end up being 'rock, paper, scissors' matches. The general belief around here is that there are certain classes that AREN'T SUPPOSED to beat other classes... but why?
Every class should have advantages and disadvantages. I chose the healer path on day 1 because I had experience with the path on another server. I was expecting that, no matter what path I chose, I will have an equal oppurtunity to beat someone if I crossed paths with them (assuming we're at similar levels).
The reality, of course, is that this isn't the case. As soon as I see someone running in my direction wearing a big tanky suit, I might as well just /kill so I don't give the guy the satisfaction of killing me. The numbers don't lie... the vast majority of the people playing on this server are Warrior specs. The disappointing part is the REASON why they're warriors. On day 1 they didn't look at a list of all the skills and say "oh wow, i want to become a Samurai because these skills look awesome!". The fact is, they chose the warrior path because it is in their best interest not to die (ie, you're fooling yourself if you don't think they're beyond OP).
There are some exceptions though. There seem to be quite a few Wizards, Necromancers, Ninjas, and Rangers online at any given time. Some Wizards and Necromancers, perhaps, mainly go that route for their ability to make money from spawn or nether ports, although I'll agree that these 4 specs have a good shot at killing a warrior spec if they are skilled enough.
There are, of course, many other specs you can choose from, but players are generally staying away from these since they know that they'll have little chance of survival. At this point, the Healer class in itself might as well be wiped out completely, especially now that Disciples received that hard nerf a couple of days ago.
I understand that there is a balance team that is designed to sort all of this out, but some of the decisions made are confusing, to say the least. The only way I see this being fixed is by either giving all of the warrior specs (here come the tomatoes being thrown at me) a HARD nerf, or by bumping up the lesser played specs so they become more appealing and are able to survive.
TL;DR? Put 2 unskilled monkeys controlling different mastered specs against eachother and after a 100 game sample size the score should be 50/50, not 100/0. It shouldn't matter WHAT spec you choose, you should ALWAYS have an equal chance of beating your opponent assuming one of you isn't a HC savant.