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The problem with Beastmasters

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
Also consider the level 50 BM has like 94 HP, where you have 89 as a Ninja.

So the BM can take more hits than you, that's normal, but what about your increased damage with diamond swords? It's only 2hp damage more. Sure you could have used your skills like smoke and backstab to gain an edge, but otherwise you are nearly on par with the BM in a face to face slapfight. The addition of that wolf is what got ya!

However I can't assume you were just face-to-face slapfighting the guy, how were you approaching the fight?
Exactly the point! the wolf is the outlier, it's the thing that gives the advantage over me. May have been a different outcome if I had my macro binds, i think improved chat is bugged atm, so you can't use binds. I have to switch to other items to cast skills. smoke only works until you swing or attempt to cast another skill.

For ex: if I cast smoke, and accidentally right click twice because of lag, you reappear almost immediately... sort of lame imo
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Exactly the point! the wolf is the outlier, it's the thing that gives the advantage over me. May have been a different outcome if I had my macro binds, i think improved chat is bugged atm, so you can't use binds. I have to switch to other items to cast skills. smoke only works until you swing or attempt to cast another skill.

For ex: if I cast smoke, and accidentally right click twice because of lag, you reappear almost immediately... sort of lame imo

Oh wow that's bollocks.

Perhaps you should consider binding confuse to your blade when fighting a BM (I'm assuming this was a picked fight at the cage) and trying to get as many hits in with backstab as you can, or killing the wolf first (its easier if you can confuse the BM before he hits you to aggro the wolf). If you can kill the wolf before the BM hits you, you'd with a straight up slap fight with your extra 2 dmg a hit. Or bringing him/her to half health before you get hit and just dealing with both the BM and the wolf you might be fine as well. You are probably better off killing the wolf.

If you are talking fighting in the wild, then you just need to sneak more :p In the cage, as a ninja, I imagine your options are very limited. For ninjas are a stealth class and it would be unrealistic to buff them so they can win face-to-face slap fights :p
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
I have recently seen that Beastmasters are getting heavily nerfed. The first thing I had noticed was that the cooldown for root was extended. I was quite happy with that until I realised it was 14 seconds. Really? 14 seconds? I would be happy with 8, or maybe even 10 but 14? This is far too long in my opinion.

Root was an I-win-you-lose button. It allowed a beastmaster to chain-cast and just plink with an arrow or allow the 3 wolves to tear apart a player - Wolves are currently also buggy in Minecraft which is another reason that sparked the wolf nerf - they were killing people in '2 hits' cause of buggy notch-code handling of wolf attacks.

Going forward - if beastmasters are still lacking we'll look at other areas to buff them, it will not be through root, or wolves.
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Root wasnt that OP. From my past experience, it took me about 7-9 roots to kill a level 14 rogue (This morning). Since theres Health Regen, they can eat food while there in root. Sometimes with the lag, when we root someone they spazz out of my screen so I can't even shoot them with arrows. Root is the skill I only use to fight against lag when it comes in aiming. Since root just got nerfed for wizards, bm, and rangers. Can we have a exchange back? Like a new skill/buff/mana cost reduction/cd reduction or something?
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
imo, FireArrow isnt that good. It wears off easily and dosent do much damage.
But Fire Axe would be good, it would be like Soul Fire. When you activate it, theres a chance on setting your opponent on fire if you hit them.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
imo, FireArrow isnt that good. It wears off easily and dosent do much damage.
But Fire Axe would be good, it would be like Soul Fire. When you activate it, theres a chance on setting your opponent on fire if you hit them.

Well whatever BM's get. Once they are this great I'll be happy:
http://youtu.be/J9hXyT3nRa8
Feel free to skip ahead to 4:30 or 5:00 minutes into the video if you're impatient :p
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Root wasnt that OP. From my past experience, it took me about 7-9 roots to kill a level 14 rogue (This morning). Since theres Health Regen, they can eat food while there in root. Sometimes with the lag, when we root someone they spazz out of my screen so I can't even shoot them with arrows. Root is the skill I only use to fight against lag when it comes in aiming. Since root just got nerfed for wizards, bm, and rangers. Can we have a exchange back? Like a new skill/buff/mana cost reduction/cd reduction or something?
Lol.

Get a grip, mkay if it took you 7 to 9 roots you probably should be a crafter anyways.
 

Lost_Wolf

Stone
Joined
Oct 18, 2011
Location
United States
imo, FireArrow isnt that good. It wears off easily and dosent do much damage.
But Fire Axe would be good, it would be like Soul Fire. When you activate it, theres a chance on setting your opponent on fire if you hit them.
True, but you cant sprint when you are on fire, which is the best part of FireArrow.
 

Spicycheez

Portal
Joined
Aug 4, 2011
Could we possibly be able to heal ourselves with lickwounds? I'm not asking for much, maybe just like 15hp considering that it uses up 50% mana. After all it is a level 50 skill
 

KrunknMunky

Legacy Supporter 3
Joined
May 4, 2011
Location
SCOTLAND!!!!!!!:D
Could we possibly be able to heal ourselves with lickwounds? I'm not asking for much, maybe just like 15hp considering that it uses up 50% mana. After all it is a level 50 skill

Hmm, how about if Lickwounds filled your hungerbar? I don't think BM's should get straight out heals tbh.
 

Sleaker

Retired Staff
Joined
Jul 24, 2011
Location
Portland, Oregon
Hmm, how about if Lickwounds filled your hungerbar? I don't think BM's should get straight out heals tbh.

LickWounds doesn't heal the player, it heals their wolf, and wont ever be used to heal the player - or replenish anything on them. It's a pet skill that effects the pet. Asking for some other form of healing ok. but we wont be changing what LickWounds targets.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Could we possibly be able to heal ourselves with lickwounds? I'm not asking for much, maybe just like 15hp considering that it uses up 50% mana. After all it is a level 50 skill
More than likely Lickwounds will be bumped lower and something replacing it at Lvl 50
 

milkmeister

Legacy Supporter 6
Joined
Aug 19, 2011
Thats an interesting idea spicy. But I honestly feel that BM's are lacking an "OH SHIT!" button. What are we supposed to do when we are in trouble? Root is nerfed too much. Now it lasts like 2.5 seconds, breaks on contact and has a 14 second cool down. Its almost like it doesn't do anything anymore, they can still fight back while rooted, so unless its a bow and arrow or wolf hit you get on them its not a free hit.

While one wolf is much easier to manage, if we do stick with one wolf, then the skill "wolf" needs a smaller CD. Kain says we can just spawn another one, but they die fast and can't always be replaced immediately. At level 50, our 3 wolves were dealing like 8 damage each, which is admittedly OP. Now, we have one wolf doing 10 dmg i think, with barely any HP increase. That is way too much of a nerf, especially if we have no back up wolf and they are still sorta laggy. Those stats need to be increased if we just get one, but mostly hp.

Kainzo also brought up lickwounds, which according to my last test, doesn't even fully heal my wolves. It was only raising it by one tail notch. So unless that is dealt with (maybe its just me) then that is useless.

So what are we left with? 1 underpowered, laggy, easily killed wolf, a 2.5 second root with a 14 second cooldown, Bite (still pretty good), lickwounds (not working for me), Ablade, and Gills. There is a lack of an OH SHIT button, and while chain root wolf combo was way OP, there is no excuse for how bad root sucks now. Our combat plan is basically charge in with the wolf, root the kid, get one hit, hit him with the axe, bite him or something, and then run away in fear with no escape plan when our health depletes, while our wolves fall behind, because they can't run as fast as us.

Also, on a separate point, if Kainzo doesn't want to make our wolf stronger or buff root a little, then BMs need something else. Maybe piggify? Something animal related. Maybe we should get mob riding abilities. Or the ability to turn all mobs in the area hostile towards the target. We need either better or more right now. Either empower wolves and root, or add more beast skills. That's my 2 cents.
 

GreekCrackShot

Legacy Supporter 7
Joined
Feb 1, 2011
Location
New York
wolves take like 5 hits to kill, which is big considering a diamond sword does 12 dmg for ninjas. think of this:

Laggy wolves + high health + distraction from opponent + lickwounds + bite + opponent beating you in the ass with a diamond axe = pretty good deal. I do admit you guys don't have this 'oh shit' button, but root is the way it should be as a lvl 40 skill. I think you just need to learn how to prepare your wolf before hand then regain your mana so you can use a combo of skills without running out of mana. Works for me as a ninja.
 
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