Mistyckle
Legacy Supporter 4
- Joined
- Apr 25, 2014
- Location
- Beautiful PNW <3
For staff: If this needs moved or deleted, feel free. I just wanted to put something up on the forums that will help clarify some issues at the moment in a "big picture" way.
I have seen and heard a lot of complaints lately about people thinking that the server is dying. No this is not a spin off of another thread. This is something I've thought about for the last year and a half in general, with gaming and watching the same complaints I have come to see from most users.
I used to own a server a while ago and was admin before that. This is honestly the first time in almost 2 years that I've played MC. lol Came to HC to play and chillax (and help if able). I saw the same complaints there that I see here. "We want more content." "The server is dying." "I'm bored." The list goes on. Please don't see me as faulting anyone for that. Read on to understand it more ;P
I think that people need to understand that this is not isolated to HeroCraft or even to Minecraft. It is all across the board. I have friends who dev in Sega and Microsoft. In the last couple of years, they've had to start changing the way they run development. Technology is going through a massive change. It ripples out to any company that has made or is still making RPGs and long term dev plans. Sega cut many of its large scale projects down and moved many of its team members to making applications for iPhones, etc. It's not just MC, or HC for that matter, that is feeling the heat on the market change of gaming. You see headlines all the time of Nintendo and Playstation and Xbox fearing for console sales because of the rise in fast app popularity. These evolution pains are affecting all games. (Unless they were specifically developed within or after the start of the newest trends.) I appreciate a good, well-developed MMO. Others may find them boring, but when you finish it or get to little goals, it feels good.
Society is running faster than it was even just a year or two ago. We've had fast food for a while. But games are quickly becoming part of the "fast gen." Short, simple bites, now.
We can't have the things I have seen asked for in Herocraft that quickly. What is planned with the RPG server, honestly would take years of development and a large team. It's not a "snap your fingers and boom" plan. Patience, constructive discussion and respecting the staff's needs and time tables are important here.
Hopefully that helps show a little of where player discontent and game companies struggle to meet.
What we can do in the meantime (while we wait for nice shiny things like RPG server~ this is mostly based on my previous owner experience and what helped during times of development):
1) Be patient. Remember that it takes time for something as big as is planned to happen. Quests, dungeons, custom items, custom maps, etc~ all take time to do. Kainzo has said in chat and here on the forums that it is a priority. But it will still take time to make. There are different teams, synchronization, testing, etc. Coming up with new, fresh content. Coding it. Making it. It all takes time. A LOT of time.
2) Be constructive. If you have suggestions, post them! If you want to see things move forward, become a trusted team member. I have seen recruitment announcements lately for Lore/Quest writers, Balance team, Architects and more. Help out! Instead of just ranting ;P Learn to code! So much can be done here to help out. Things may get put on pause or move slowly because of synchronization, but if you're available to help, then you'll have something to do to occupy yourself in the meantime. Make constructive suggestions. Rants don't help. They really don't get us anywhere, but thoughtful, well-thought out suggestions are always good to hear. Even if they're not acknowledged or used, understand it may spark other ideas or give the team better direction.
3) Respect the staff's time. I honestly haven't seen that many servers where the team,especially the owner, were as involved in the community than they are here on HC. It's nice to see. (I used to love interacting with my former community, but it can eat up dev time.) When endless questions are asked or people are ranting too much, it causes a slow-down of the work that needs to be done, whether just fixes for the server or planning and implenting things for future updates. Most game companies put up a timer or make an announcement for large scale updates. Generally you just get patch notes. The fact that they're here and answer questions as they can are a large indicator of how important the community is to them. HC is great so we know that the team is capable of good things. Let's trust that We know RPG is going to be huge. It'll be like getting a nice shiny new game you asked for for Christmas or looking forward to a large update on an RPG. Our job is to be patient and respect that when they are here, they're working on keeping this server maintained and working on future content that will set this place further apart.
A side note to this is to understand that with the exception of the owner, who makes this his living, staff are volunteers. (And usually have lives! ;P) Understanding that is a large key. I do see many staff devoting rather large portions of their day to HC. <3 We're lucky for that.
4) Remember that gaming is going through an evolution. Large scale RPGs are too much for many players to handle anymore. People become quickly bored if it's not fast, flashy and immediate. If we want the quality of HC to be what I see people asking for in chat, then it's going to take time. I imagine the RPG world will make the world far more immersive with quests, have us hunting for weeks for all the new shiny items, and provide us with hours of entertainment. It's too big to code in a day. It's not an app.
5) Take responsibility. While we wait for quests to give us tasks, make them yourselves Right now, I need to raise a lot of money in game. I've been mining and selling what I can. See what you'd like to accomplish in game and do it!
I wanted to write this to help others see what I've seen happen to gaming, and where I feel the tension comes between gaming companies (or servers) and the user-base.
This is one of the best servers I've seen. The dedication and time the staff put into it (and us as a community, in chats and responses, and various other ways) shows me how much they love it here. The goals of the server are admirable, and I no doubt think that when content is added, we'll see more people again. (Another change that gaming is going through, users only come for new content, swallow it up then look for something else new).
I understand where people are coming from. I love seeing new content and having fun new things to do. ^-^ It's a bit like Christmas. (okay, that's maybe cheesy, but still...it is) I can't wait to see the new changes and future content.
I have seen and heard a lot of complaints lately about people thinking that the server is dying. No this is not a spin off of another thread. This is something I've thought about for the last year and a half in general, with gaming and watching the same complaints I have come to see from most users.
I used to own a server a while ago and was admin before that. This is honestly the first time in almost 2 years that I've played MC. lol Came to HC to play and chillax (and help if able). I saw the same complaints there that I see here. "We want more content." "The server is dying." "I'm bored." The list goes on. Please don't see me as faulting anyone for that. Read on to understand it more ;P
I think that people need to understand that this is not isolated to HeroCraft or even to Minecraft. It is all across the board. I have friends who dev in Sega and Microsoft. In the last couple of years, they've had to start changing the way they run development. Technology is going through a massive change. It ripples out to any company that has made or is still making RPGs and long term dev plans. Sega cut many of its large scale projects down and moved many of its team members to making applications for iPhones, etc. It's not just MC, or HC for that matter, that is feeling the heat on the market change of gaming. You see headlines all the time of Nintendo and Playstation and Xbox fearing for console sales because of the rise in fast app popularity. These evolution pains are affecting all games. (Unless they were specifically developed within or after the start of the newest trends.) I appreciate a good, well-developed MMO. Others may find them boring, but when you finish it or get to little goals, it feels good.
Society is running faster than it was even just a year or two ago. We've had fast food for a while. But games are quickly becoming part of the "fast gen." Short, simple bites, now.
We can't have the things I have seen asked for in Herocraft that quickly. What is planned with the RPG server, honestly would take years of development and a large team. It's not a "snap your fingers and boom" plan. Patience, constructive discussion and respecting the staff's needs and time tables are important here.
Hopefully that helps show a little of where player discontent and game companies struggle to meet.
What we can do in the meantime (while we wait for nice shiny things like RPG server~ this is mostly based on my previous owner experience and what helped during times of development):
1) Be patient. Remember that it takes time for something as big as is planned to happen. Quests, dungeons, custom items, custom maps, etc~ all take time to do. Kainzo has said in chat and here on the forums that it is a priority. But it will still take time to make. There are different teams, synchronization, testing, etc. Coming up with new, fresh content. Coding it. Making it. It all takes time. A LOT of time.
2) Be constructive. If you have suggestions, post them! If you want to see things move forward, become a trusted team member. I have seen recruitment announcements lately for Lore/Quest writers, Balance team, Architects and more. Help out! Instead of just ranting ;P Learn to code! So much can be done here to help out. Things may get put on pause or move slowly because of synchronization, but if you're available to help, then you'll have something to do to occupy yourself in the meantime. Make constructive suggestions. Rants don't help. They really don't get us anywhere, but thoughtful, well-thought out suggestions are always good to hear. Even if they're not acknowledged or used, understand it may spark other ideas or give the team better direction.
3) Respect the staff's time. I honestly haven't seen that many servers where the team,especially the owner, were as involved in the community than they are here on HC. It's nice to see. (I used to love interacting with my former community, but it can eat up dev time.) When endless questions are asked or people are ranting too much, it causes a slow-down of the work that needs to be done, whether just fixes for the server or planning and implenting things for future updates. Most game companies put up a timer or make an announcement for large scale updates. Generally you just get patch notes. The fact that they're here and answer questions as they can are a large indicator of how important the community is to them. HC is great so we know that the team is capable of good things. Let's trust that We know RPG is going to be huge. It'll be like getting a nice shiny new game you asked for for Christmas or looking forward to a large update on an RPG. Our job is to be patient and respect that when they are here, they're working on keeping this server maintained and working on future content that will set this place further apart.
A side note to this is to understand that with the exception of the owner, who makes this his living, staff are volunteers. (And usually have lives! ;P) Understanding that is a large key. I do see many staff devoting rather large portions of their day to HC. <3 We're lucky for that.
4) Remember that gaming is going through an evolution. Large scale RPGs are too much for many players to handle anymore. People become quickly bored if it's not fast, flashy and immediate. If we want the quality of HC to be what I see people asking for in chat, then it's going to take time. I imagine the RPG world will make the world far more immersive with quests, have us hunting for weeks for all the new shiny items, and provide us with hours of entertainment. It's too big to code in a day. It's not an app.
5) Take responsibility. While we wait for quests to give us tasks, make them yourselves Right now, I need to raise a lot of money in game. I've been mining and selling what I can. See what you'd like to accomplish in game and do it!
I wanted to write this to help others see what I've seen happen to gaming, and where I feel the tension comes between gaming companies (or servers) and the user-base.
This is one of the best servers I've seen. The dedication and time the staff put into it (and us as a community, in chats and responses, and various other ways) shows me how much they love it here. The goals of the server are admirable, and I no doubt think that when content is added, we'll see more people again. (Another change that gaming is going through, users only come for new content, swallow it up then look for something else new).
I understand where people are coming from. I love seeing new content and having fun new things to do. ^-^ It's a bit like Christmas. (okay, that's maybe cheesy, but still...it is) I can't wait to see the new changes and future content.
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