MariusAbyssal
Legacy Supporter 6
- Joined
- Apr 29, 2013
- Location
- Bucharest, Romania
I would like to propose the creation of a test team, whose goals are to test changes coming to test before they go live and to support the balance team with statistics.
Even though this test team will not have new features to test all the time they can also be used to obtain statistics (eg. how many souls does a miner make / hour) this way they can work closely and provide information to the balance team when there are no new releases.
Advantages:
- Less bugs that reach live.
- Takes stress away from the developers (Knowing there's a safety net. Ofc developers shouldn't rely solely on the test team and not check their code).
- Helps with balancing.
Disadvantages:
- Delay in new content. (By lets say a few days if it doesn't contain bugs)
I believe a test team is an integral part of a software development cycle and will bring a lot to herocraft.
Example: Before the new map release players were asked to go on test and see if medals dropped from pvp.
What should of been testing turned into a random pvp fest, with noone really looking for who they killed if they were in a clan or not what class they were etc. , with a random player going once in a while "Hey I got a medal". With a team of 6 people this could have been properly tested in 20 min, covering all the possibilities and assuring people that everything was working fine.
Even though this test team will not have new features to test all the time they can also be used to obtain statistics (eg. how many souls does a miner make / hour) this way they can work closely and provide information to the balance team when there are no new releases.
Advantages:
- Less bugs that reach live.
- Takes stress away from the developers (Knowing there's a safety net. Ofc developers shouldn't rely solely on the test team and not check their code).
- Helps with balancing.
Disadvantages:
- Delay in new content. (By lets say a few days if it doesn't contain bugs)
I believe a test team is an integral part of a software development cycle and will bring a lot to herocraft.
Example: Before the new map release players were asked to go on test and see if medals dropped from pvp.
What should of been testing turned into a random pvp fest, with noone really looking for who they killed if they were in a clan or not what class they were etc. , with a random player going once in a while "Hey I got a medal". With a team of 6 people this could have been properly tested in 20 min, covering all the possibilities and assuring people that everything was working fine.
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