- Joined
- Feb 22, 2013
I realize test is WIP, but I figure I should throw this out there sooner rather than later.
So, FullHeal, after the self-heal nerf and 5 sec warmup, now on test you just can't use it on yourself at all.
(Says the description, if you punch in your name it'll still work for now)
Layhands is still instant as it's always been and can still be used on oneself, albeit still with self-heal nerf.
FullHeal belongs to the healer of healer classes, and Layhands to a divine warrior.
Why does the class that isn't even a healer have the same skill, but better, and now the only variant that can self heal?
Following the example sticky of "X class can do these things, faster and without any cooldown", Paladin can do this, faster, without any warmup, and target themself if they so choose.
For this, my suggestion is simple: Don't make fullheal non-self or also make layhands non-self.
Thank you, have a nice day.
So, FullHeal, after the self-heal nerf and 5 sec warmup, now on test you just can't use it on yourself at all.
(Says the description, if you punch in your name it'll still work for now)
Layhands is still instant as it's always been and can still be used on oneself, albeit still with self-heal nerf.
FullHeal belongs to the healer of healer classes, and Layhands to a divine warrior.
Why does the class that isn't even a healer have the same skill, but better, and now the only variant that can self heal?
Following the example sticky of "X class can do these things, faster and without any cooldown", Paladin can do this, faster, without any warmup, and target themself if they so choose.
For this, my suggestion is simple: Don't make fullheal non-self or also make layhands non-self.
Thank you, have a nice day.