GodOfGales
Legacy Supporter 4
- Joined
- Feb 21, 2015
This is not just my idea but an idea a bunch of people smashed together in /ch o.
The path of LostSoul is the starting class not currently able to obtain mastery. But what if that changed?
The concept is the only way to level LostSoul is via soul shards. Once mastery is obtained the hero can have the option to become the teir two LostSoul, which leveling is done the same- via soul shard.
The Path of Soul
Skills
lvl 1: Blink
lvl 5: Soul Spear (the concept is something like bonespear or fireball but with different particles)
Level 10: FireFlash
Level 20: Jump
Level 25: Bandage
Level 30: Piggify
Level 40: Quatum Leap
Level 50: Revive
Level 61: Group Teleport
Armor
None, or maybe something weak like leather boots so they can have depth strider
Weapons
Fist: 5
So basically this class is VERY little damage and depend on utility above all.
As I said above this was not really my idea more of a mix of other's ideas, please edit.
The concept is the only way to level LostSoul is via soul shards. Once mastery is obtained the hero can have the option to become the teir two LostSoul, which leveling is done the same- via soul shard.
The Path of Soul
Skills
lvl 1: Blink
lvl 5: Soul Spear (the concept is something like bonespear or fireball but with different particles)
Level 10: FireFlash
Level 20: Jump
Level 25: Bandage
Level 30: Piggify
Level 40: Quatum Leap
Level 50: Revive
Level 61: Group Teleport
Armor
None, or maybe something weak like leather boots so they can have depth strider
Weapons
Fist: 5
So basically this class is VERY little damage and depend on utility above all.
As I said above this was not really my idea more of a mix of other's ideas, please edit.