Quest thingy idea:
The altar
There will be yet another region place. It would be once more, in a woods, light woods, not terribly dense, and there would be a village maybe 100 blocks out. Walking through the village, you hear people in mourning, and whispers and rumors among the house wives about a curse. Intrigued by the rumors, you consult the village elder, who says,
"Aye.. It's no rumor.. Rumors are obscure.. False.. But this, this is certainly true. Our village is dying of sickness, plague, and death. And not only that, sometimes, when it's a cloudless night, 1 or 2 of the plagued walk out of their houses, entranced by the moon. They walk through the gate, and straight towards the old forest. No matter what we do to stop them, they don't hesitate in their march to that ancient woods... They go inside, and are never seen again. And further more, the dead are getting bolder. They attack more frequently, and sometimes, even during the day. Their numbers enlarge as ours shrink. On behalf of the village, I beg you to inside that haunted wood, and rid the curse upon this village."
Upon acceptance, you are told that they march to what seems the heart of the forest. There is a small clearing there, and the few that come back sane after entering say that even though there is not a single tree in the large clearing, yet the sun dares not to shine there. The air is heavy, laden with fog that flows across the ground, and burdened with curses. In the middle of the clearing, according to the accounts they have, there is a large, ancient well that sits atop a small hill.
With these hints and tips, you go into the woods, and find the rumors true, there is a well atop a hill. Jumping down into it, you land in a small underground lake, that leads to a long tunnel. Blood is streaked across the ground, and dreary red torches are hung on the walls as you go further into the cavern. After fighting through many waves of enemies, you find yourself in a large room with a high platform in the very center all around the altar, you see hooded figures and zombies and skeletons seeming performing a ritual. Disturbing their ritual, all half the enemies rush you. On defeating the enemies, the second half charges leaving one necromancer at the top of the altar. Defeating the second wave, he walks down the stairs and engages you. Recommended spells for boss: root, web skill from necro, nauseation whenever within 5 blocks of him, bolt, fireball, the ice spell thingy that's just like fireball that wizards gets at a low level. Gold hoe. Infinite mana/stamina. Black leather chestplate, 20000 health? (Health amount to be discussed, 20000 is merely a place marker) after you defeat him, he drops 1 staff of the overseer (maybe 10 different combination for stats?) 1 chestplate of darkness (recommended enchants: high level thorns, unbreaking, projectile protection/protection) upon his defeat, dialogue pops up,
"Finally killed the necromancer, now time to deal with the altar."
altar shape up for discussion, some levitating block above the altar with (insert particle effect here) around it. You can destroy that block when you accept the quest, otherwise it is regioned. 20 minutes after destruction, the block respawns.
You go to the village elder, turn in the quest, reward optional, quest completed.
Once more, if there could be a warning about getting a small party together first before acceptance in order to complete the quest that would be nice, seeing as how tough the boss is.