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Bazola

Stone
Joined
Aug 10, 2011
its came to my mind that people are using recall and logging out in mid combat to shake you off there trail i find this very annoying and would like to see some action taking agaisnt this manner most people we fight sit inside a no pvp zone and use deadly skills on you and its very ''nooby'' i suggest a plugin called ''no combatlog'' this will kill the player if they log out and give you there items! about the recall maybe if possible have it disabled while in combat with a player/mobs it would really give that feeling of a hardcore server
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Its also came to my mind that while other classes are getting new stats and skills dreadknights seem not
to be moving in anyway besides down! im sure dreadknights could use a couple more stats dreadknights are mystic warriors so google says >.> its something do to with ironman XD but ANYWAY! i suggest some skills as blink? or something along the lines of this or maybe something as stupid as 1 hit mobs or summon a mob? like a nero
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Thanks for reading this Love bazola <3
 

itzmak

Legacy Supporter 7
Joined
Jun 5, 2011
Location
Pittsburgh
Dreadknights are incredibly strong. From what I hear (note: I said hear) you guys end up with just a little less hp than paladins and your harmtouch does like what 30 hp?
 

Bazola

Stone
Joined
Aug 10, 2011
Hm you have a valid point but you have to remember the cooldown on harmtouch is 10 MINS! and manafreeze only lasts for 2 seconds yet i do not know about curse since i am not the right level i mean you look at samurai's they have most likey the best they have one... and tighten grip! which is unreal and very effective not to mention mortal wound which stops food healing from so much :L paladains get layhands and can revive dead players... SOULFIRE which kicks ass i just dont see dreadknight making any movement at all i hope ive made a valid point
 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
Recall isn't going get touched beside the mana cost I *think* kainzo said, and you can PE if a player logs in combat. Same with abusing regions.
 

itzmak

Legacy Supporter 7
Joined
Jun 5, 2011
Location
Pittsburgh
Yeah I'm just saying lol and the reason why I logged off and logged on real quick when you were chasing me bazola (not hitting me) was because I ran into a chunk error.
 

Bazola

Stone
Joined
Aug 10, 2011
but Kingtom i find this happening everyday and you PE and nothing can be done.. you have no evidence of being in combat with the player and itzmak if its a chunk error i can relate to that i get them most likey every 30 mins! its really annoying and can set my name into a bad thing ;\ which i wouldnt want happening over something as stupid as that
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
I believe right now it should be completely legal to recall out of a fight, especially now that it has a 100% mana cost. We've looked at plugins such as combat tag to stop people from logging out, but it's caused lag, so right now the bosses/coders are looking alternative solutions.

As for dreadknights, haha, as a Paladin I'm more or less in the same boat, in that for the most part we've had to be tweaked down to cut back on being overpowered. 10 minute cooldown for harmtouch is a LOT better than its original planned cooldown of 30 minutes (same thing for layhands.) You guys have a LOT of power, and I imagine there'll be more balancing as time goes on.
 

Bazola

Stone
Joined
Aug 10, 2011
Dreadknights are so underplayed i recall only being 3 of us dreadknights and i think i understand why.. why the other stats and classes are getting these amazing new moves like one,bleed,grip! i find the dreadknight a real let down i am thinking about dropping dreadknight and becoming a samurai for its amazing new moves and high attack points i understand harmtouch does a lot of damage and im very greatful for that matter but for paladains when could a paladain in combat bring back a dead team-mate i think paldains healing should be cut off like the other 2 warriors not to mention a paladain is a complete TANK with soulfire your baisclly gonna rape shit up
 

Kingtom404

Legacy Supporter 3
Joined
Jun 24, 2011
While we are on this, I thing paladins should gtfo Cleric's revive... But that may just be my healer pride.
 

Aerokii

Legacy Supporter 8
Joined
May 23, 2011
Location
Minnesota
Meh, we get revive much later than clerics, and your invuln is better (so jealous of your invuln). Anyway.. cut off healing? o_o I'm not sure what that means aside from "remove one of the most famous attributes of a Paladin". And bringing back a dead teammate is great, but keep in mind they'll be brought back with no weapons, armor, or food, unless they're quick about it :p

Anyway again. Samurai's a great class, since it seems like you want to do a lot of damage you'll be wanting something that's roguelike, and samurai fits the bill.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
I like the idea of Dreadknights being counterparts to Paladins- Where Paladins perform skills on friends and themselves to retain survivability, Dreadknights could power down their enemies. Debuffs and vampirism are the way to go. Retain Harmtouch, but maybe bring it down to 20ish or even lower, like 15 bare minimum.
 

Monet

Iron
Joined
Jun 15, 2011
Location
San Jose, California
Dreadknights are so underplayed i recall only being 3 of us dreadknights and i think i understand why.. why the other stats and classes are getting these amazing new moves like one,bleed,grip! i find the dreadknight a real let down i am thinking about dropping dreadknight and becoming a samurai for its amazing new moves and high attack points i understand harmtouch does a lot of damage and im very greatful for that matter but for paladains when could a paladain in combat bring back a dead team-mate i think paldains healing should be cut off like the other 2 warriors not to mention a paladain is a complete TANK with soulfire your baisclly gonna rape shit up
Don't fret Bazola i'm sure when dreadknights are done as a class just like paladins are done then we'll be just as good. I think that goes for every class. Also dreadknights are getting skeles when they're done :p
 

strongholdx

Moderator
Legacy Supporter 6
Joined
Mar 4, 2011
Location
Earth
I think Dreadknights getting a short range burst teleport like blink would be really cool. A warrior that is bot powerful and mobile
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Speaking of dragoons...

Nah, I won't subject another thread to that. For now. I have... a lot to say about Dragoons, most of which is on hold till we get 1.8 worked in.
 

vudani

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Orlando, FL
Recall should not be allowed in other peoples regions. That would essentially make it defensive only. Or the combat logging system would be cool to if it worked for both.
 

Dielan9999

Legacy Supporter 5
Joined
Mar 9, 2011
Location
Temple of Melonmancy
Recall should not be allowed in other peoples regions. That would essentially make it defensive only. Or the combat logging system would be cool to if it worked for both.

I think I remember Kainzo saying something about that. Something along the lines it's the town's fault for not finding the mark spot.

It makes sense though, marking into an enemy town only to recall all ready for battle would ruin SOMEONE's day.

But in the end, you're the one that lived long enough to mark there :p
 

vudani

Legacy Supporter 4
Joined
Jul 17, 2011
Location
Orlando, FL
I think I remember Kainzo saying something about that. Something along the lines it's the town's fault for not finding the mark spot.

It makes sense though, marking into an enemy town only to recall all ready for battle would ruin SOMEONE's day.

But in the end, you're the one that lived long enough to mark there :p

You completely misinterpreted my post. Recall should not be allowed to be cast inside others regions. I don't care about mark. I just hate pussies raiding me and recalling when it's a fair fight.
 
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