MsGigi
Legacy Supporter 8
- Joined
- Apr 24, 2012
- Location
- Haines Shitty
A few lovely ideas that I believe may help or add intensity/pose more of a challenge within the game:
Thoughts?
@Kainzo @Brutalacerate
- More/less Class Specialties/Privileges: This would make it slightly more difficult to obtain materials, that way you can't just farm them. Maybe do it so that way only farmers can harvest certain trees, and put other classes in high demand that way there's not just 50 alchemists and 2 farmers (just an example). Maybe make each class a little more unique and take away some privileges from other crafter classes to better correspond with their specialty.
- A job system: This would work with the changes in the class specialties and privileges. Perhaps a town needs more wood from some spruce trees but don't have any farmers available. These towns could then "employ" these farmers for a short period of time to harvest them some wood. This would also boost the worth of certain kinds of wood (again, using this as an example).
- Special Areas: Create certain areas accessible to only certain classes or mastered classes? They don't have to be lounges, they could be special PVP areas. Maybe even do something like a Mob Arena, but instead of Mobs it's 2 players fighting. There would, of course, be a cool down/restricted timer so that people couldn't spam it and a way to take money out of the economy (so 2 players pay 40c to play and winner gets 75c?)
- Quests: Quest systems that goes along with the lore? Each completion of a major quest grants anything from diamond to gold to coin to special titles and some could require people to team up in order to complete the quests.
Thoughts?
@Kainzo @Brutalacerate