Haxnn
Legacy Supporter 3
- Joined
- Oct 20, 2011
EDIT: I'm bumping this thread because I think it would be great to have a "up close" caster class. Having one would increase the variety and PVP techniques for the caster class. Alot of these spells are loosly based off of enchancement shamans from World of warcraft. I have edited some spells and the decription.
I am thinking that geos could become more of a class that uses their fists or a melee weapon in battle but have spells that would bind to their fists or weapon much like a ranger binds spells to their arrow (poison arrow etc). I have a few suggestions but not really any idea on how to balance the damage.
Here are some of the skills I have thought of if these idea was ever put into game. (not balanced perfectly but things can be adjusted).
Main weapon : Book (55 Damage)
Armor: Helm : Leather, Possibly chain, Gold
Chest : Leather, Gold
Legs : Leather, Gold, Chain
Boots : Leather, Gold, Chain
These are spells that bind to your fist:
Ember : Level 1 2% mana per hit.
Damage: 60 damage per hit. Lights victim on fire for 10 damage per second for 3 seconds.
Icy Touch : Level 10 5% mana per hit.
Damage: 70 per hit plus punch damage. Slows target slightly for 3 seconds.
Shocking blows : Level 25 5% mana per hit.
Damage: 75 damage per hit and increases users mouvment speed slightly every hit. Other possibility is sends target in a random direction (one or two blocks) every hit. This would have a 40% chance when you hit them.
Earthern Fury : Level 40
Damage: 105 damage per hit. Deals 30 damage to the caster on hit.
Rolling Waves : Level 50 20% consumed when casted.
Damage: 65 damage per hit. Restores 15% mana per hit.
Other spells to add/spells that are in the game already.
Pulse : Level 30
Stay as is.
Hurricane Feet : Level 45 30 mana to cast.
Ability: Greatly increases movement speed for 25 seconds.
Cool Down : Two minuts
Summon Elements: Level 60 100 mana to cast.
Summons the elements. Book hits 100 every hit. Increases movement speed slightly, restores 10% mana per hit. Last 7 seconds. 120 second cooldown.
Flame Shield: Level 15
Stay as is.
Again I don't think they are all balenced perfectly but this is just simply my ideas that I thought I should get out. Any suggestions or anyhting you would like to add would be great.
I am thinking that geos could become more of a class that uses their fists or a melee weapon in battle but have spells that would bind to their fists or weapon much like a ranger binds spells to their arrow (poison arrow etc). I have a few suggestions but not really any idea on how to balance the damage.
Here are some of the skills I have thought of if these idea was ever put into game. (not balanced perfectly but things can be adjusted).
Main weapon : Book (55 Damage)
Armor: Helm : Leather, Possibly chain, Gold
Chest : Leather, Gold
Legs : Leather, Gold, Chain
Boots : Leather, Gold, Chain
These are spells that bind to your fist:
Ember : Level 1 2% mana per hit.
Damage: 60 damage per hit. Lights victim on fire for 10 damage per second for 3 seconds.
Icy Touch : Level 10 5% mana per hit.
Damage: 70 per hit plus punch damage. Slows target slightly for 3 seconds.
Shocking blows : Level 25 5% mana per hit.
Damage: 75 damage per hit and increases users mouvment speed slightly every hit. Other possibility is sends target in a random direction (one or two blocks) every hit. This would have a 40% chance when you hit them.
Earthern Fury : Level 40
Damage: 105 damage per hit. Deals 30 damage to the caster on hit.
Rolling Waves : Level 50 20% consumed when casted.
Damage: 65 damage per hit. Restores 15% mana per hit.
Other spells to add/spells that are in the game already.
Pulse : Level 30
Stay as is.
Hurricane Feet : Level 45 30 mana to cast.
Ability: Greatly increases movement speed for 25 seconds.
Cool Down : Two minuts
Summon Elements: Level 60 100 mana to cast.
Summons the elements. Book hits 100 every hit. Increases movement speed slightly, restores 10% mana per hit. Last 7 seconds. 120 second cooldown.
Flame Shield: Level 15
Stay as is.
Again I don't think they are all balenced perfectly but this is just simply my ideas that I thought I should get out. Any suggestions or anyhting you would like to add would be great.