TheTXLibra
Legacy Supporter 8
- Joined
- Mar 5, 2011
- Location
- Somewhere, TX
I've decided to start up a Crafter's Guild. For those who care about credentials, I've played Minecraft since Indev, played on the last 3 or 4 maps of Herocraft, I am an Architect for DH Empire, and have build the spawn area of the last 2 maps. In the current map, I made the Bazaar (the thing that looks like the Hagia Sophia), in the center of Zeal.
This thread is for the brainstorming of how the guild would be run, what the bylaws would be, the price of membership (if any), the protections and benefits it affords, and so forth. My personal recommendation is to keep it absolutely as simple as possible, rules-wise, and that any bylaws/benefits/etc, be absolutely relevant to the point of having a guild.
My thoughts are that the Crafter's Guild would be something like a Union Shop, except that we actually work hard, and deliver quality work. Here are my thoughts so far on possible benefits/rules/etc.
Members of the Crafter's Guild:
More to follow if anyone shows interest. Reply if you are interested in joining, have suggestions, etc. Non-crafters need not apply or reply at this time. If you do reply, please state what your specialty is, if you've specialized, or what you plan on specializing in. Also your level, and whether or not you are an official server architect. Ideally, I would like to see all Server Architects who are Crafters to join this guild, so your input is especially important.
This thread is for the brainstorming of how the guild would be run, what the bylaws would be, the price of membership (if any), the protections and benefits it affords, and so forth. My personal recommendation is to keep it absolutely as simple as possible, rules-wise, and that any bylaws/benefits/etc, be absolutely relevant to the point of having a guild.
My thoughts are that the Crafter's Guild would be something like a Union Shop, except that we actually work hard, and deliver quality work. Here are my thoughts so far on possible benefits/rules/etc.
Members of the Crafter's Guild:
- Will refuse service to anyone who has killed or robbed another member of the Crafter's Guild, unless some sort of reparation is paid both to the player attacked AND the Guild itself. This will discourage others from PVPing us or robbing us. If they know that killing or robbing us means we will never make them a lift, bridge, redstone circuit, repair their armor, etc, then I'd say that is a pretty strong deterrant. It only works though if every member abides by this rule 100%.
- Must charge Guild Rates for services. Guild Rates will be adjusted per the economy in small increments, or for large changes, will be voted on. Charging above or below Guild Rates would not be allowed. This is to ensure a reliable and comparable market for services rendered. There will be 3 levels of charge, apprentice, journeyman, and master, to reflect the difference in both quality and reputation of the craftsman. An apprentice would charge the least, journeyman 2nd highest, and master highest. Charging outside of your tier would be grounds for review and possible removal from the guild.
- Will always sign their work with their name AND that of the Crafter's Guild.
- Will be separated into three tiers: Apprentices, Journeymen, and Masters. Any CRAFTER who wants to join the Guild will be accepted once they are processed. They will then be an Apprentice until they prove themselves worthy of Journeyman. This isn't as hard as it sounds; we have many talented builders on the server who are not labeled as Architects by the staff. If you can (and do) build something impressive, Master Craftsmen will come out and inspect it. If it is good enough to merit it, you will be promoted to Journeyman. It must be something good, though. A box hut of wood/mud/cobble is not going to cut it. Master is only attainable through the Architect tag bestowed by HC Staff, OR by a unanimous vote by all other Guild Masters.
- Will have access to Guild Tips, Tricks, Web Page, etc, if such becomes available (which I believe it will).
- Will have access to the Guild Headquarters, once it is built, and the shared resources within.
More to follow if anyone shows interest. Reply if you are interested in joining, have suggestions, etc. Non-crafters need not apply or reply at this time. If you do reply, please state what your specialty is, if you've specialized, or what you plan on specializing in. Also your level, and whether or not you are an official server architect. Ideally, I would like to see all Server Architects who are Crafters to join this guild, so your input is especially important.