Photoras
Legacy Supporter 4
- Joined
- Aug 17, 2011
The new implementation of the stamina (or food consumption) is extremely limiting for all classes that it will soon affect, as it DESTROYS melee classes.
With food not regenerating melee classes will be forced to carry large amounts of food wherever they go just to be able to use the skills that they have. Because of this, melee classes will lose the very limited health regeneration that they already have, while casting classes will claim this small perk and be able to use it to heighten their own skills.
To add onto this massive downgrade, we are STILL using mana, which in my opinion is just making a poison for food on melee classes.
IF ANYTHING, Could you implement a SEPERATE type of mana bar for the melee classes that would work using a different regeneration rate? Thus making food continue as what it is supposed to be (food, not stamina) and allow us to be able to have something that isn't constantly going down as a source of energy.
With food not regenerating melee classes will be forced to carry large amounts of food wherever they go just to be able to use the skills that they have. Because of this, melee classes will lose the very limited health regeneration that they already have, while casting classes will claim this small perk and be able to use it to heighten their own skills.
To add onto this massive downgrade, we are STILL using mana, which in my opinion is just making a poison for food on melee classes.
IF ANYTHING, Could you implement a SEPERATE type of mana bar for the melee classes that would work using a different regeneration rate? Thus making food continue as what it is supposed to be (food, not stamina) and allow us to be able to have something that isn't constantly going down as a source of energy.