Sleaker
Retired Staff
- Joined
- Jul 24, 2011
- Location
- Portland, Oregon
Just to make sure no one freaks out, these ideas are not set in stone, and may not even happen. These are just some ideas that I've been working on to help differentiate the classes some more.
Okay so lets get into it:
Okay so lets get into it:
Mana
- Mana is no longer a percentage
- Different classes would have different maximums and per-level increases
- Overall mana-regen is slowed compared to what it currently is
- Instead of balancing based on max mana, skills are balanced based on cooldown/delay
- Mana-using Classes:
- Dreadknight
- Paladin
- Bard
- Ranger
- Caster & All Specs
- Healer & All Specs
Stamina
- Low Stamina no longer damages the player
- High stamina no longer heals the player
- Food no longer regens stamina
- Instead food applies a short non-combat only health-regen effect
- The amount and/or percent would be based on the rarity of the food
- Some food could apply mana regen buffs
- Stamina would passively regen as quick or more quickly than mana currently does
- Stamina would not regen when the player was sprinting (or do so at a reduced rate)
- Skills would be balanced around how much stamina they use similar to current mana, and how long it takes to replace it inherently.
- Stamina-using Classes:
- Warrior
- Samurai
- Dragoon
- Ninja
- Thief
- Ranger
- Disciple