- Joined
- Jun 16, 2011
Mana pool size scales with INT.
Mana regeneration scales with WIS.
SUGGESTION:
Stamina pool size scales with STR or AGI.
Stamina regen scales with END.
Fairly simple to implement, and brings Stamina classes on par with Mana classes as far as attribute resource management. This also creates the potential for certain builds to be able to maintain the all important "sprint stamina" levels for a greater duration in a fight.
Strength (or AGI) now decreases the Stamina cost of each of the players skills by a small percentage, effectively increasing the amount of Stamina they have available.
Mana regeneration scales with WIS.
SUGGESTION:
Stamina pool size scales with STR or AGI.
Stamina regen scales with END.
Fairly simple to implement, and brings Stamina classes on par with Mana classes as far as attribute resource management. This also creates the potential for certain builds to be able to maintain the all important "sprint stamina" levels for a greater duration in a fight.
- "Silly Dsaw", (you say) "Stamina is actually the Hunger Bar, so it can't be manipulated like the Mana bar can."
Strength (or AGI) now decreases the Stamina cost of each of the players skills by a small percentage, effectively increasing the amount of Stamina they have available.
- "But Dsaw, Mana classes are meant to focus on complex attribute builds for their resource management, while Melee classes are meant to smash things"
- What do you all think?
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