0whitemage0
Wood
- Joined
- Jan 2, 2016
I'd like to preface this entire article by saying that I enjoy the small clique of people I've come to meet on this server. I enjoy my town, I love helping out my fellow players and I'm truly becoming an advocate for improvement. I aspire to become a guide for new players, and I want to apply for architect so I can help provide players with content! I want to be a valuable resource to this server. So when you read this, please understand I have no intentions of quitting. I don't plan to give up and forsake trying. So understand, I say everything to come as a gamer giving feedback on something I truly enjoy and simply wish to see improved!
To begin, lets start with what can be fixed, the [Whitelist] issues.
"Players are what drive a successful and thriving community."
You have a stagnating player base, and I have seen Kainzo himself mention the issue. Players are joining this server with excitement and awe as the world they're convinced is worth joining, vast confusion as they're tackled by virtually an entirely new game, and no one to show them around as a mentor and friend. Instead they join a world where quite literally the hierarchy of players aggressively bully them to the point where their excitement and awe are drained to nothing but resentment and angst.
I mentioned this in general chat and the replies I got were:
These comments present an obvious attitude for a negative cycle. One that literally corrodes the very environment that houses it. Herocraft has players who are not being provided outlets for their time and energy, running around bullying your new player base. The very players that are what fuel an ever growing and thriving community. In my short time on this server I have witnessed five players already be completely discouraged from trying to survive and enjoy this server. Mainly because one to two max levels came down and decided that it was in their best interest to kill new players. Because they had nothing better to do. This applies to towns! Start up towns are raided and the laughed at as they fall apart because they don't have the optimism to stick together.
Do you understand what this translate into money wise? Loss. Human capital is the main drive of any successful venture. People are what drive success, and they are what bring in resources. If your player base is stagnating because your traffic of new players is being driven away, then your long term investments are nearly non-existent. Your venture will come to an end because no one had a ounce of drive to give it the time of day. You have to grasp the attention of new players, and then cradle it and nurture it to the point where they're giving back!
Now the [staff] issues, this is what scares me most. It seems like no one is here to moderate, and when someone does its half assed. For example, I asked a member in my town who could fix our global market chest. They replied and I quote, "An Admin, whichever one that feels like caring to do it." And this is just one occasion where a member expressed little faith in the staff. On top of that, it seems as though players can essentially run around unhindered in this world being rude and inconsiderate of new players or people who are unfamiliar with how things work. Its alarming to see an absence of administration when according to your site you make more than enough money through micro transactions to give you're staff some motivation.
It doesn't matter how good your product is, customer support is what people realistically remember when the very product requires participation of said company. Your players are looking at you! They're asking for help, they're screaming for changes, and behind your backs they're discussing the very changes that they want, the things they believe are broken. Customer service is what alleviates all this, its what provides the bridge between customer to company. Its what provides you with the means for improvement.
Take a look at the thriving mmo Final Fantasy 14. They are making leaps and bounds in the gaming community because they keep their fingers to the pulse. Essentially they look for feedback about their game, and they respond! In turn every day people are subbing and paying to be apart of that community! And the company turns around and continues to adapt, responding to what the community notices and reports.
To begin, lets start with what can be fixed, the [Whitelist] issues.
"Players are what drive a successful and thriving community."
You have a stagnating player base, and I have seen Kainzo himself mention the issue. Players are joining this server with excitement and awe as the world they're convinced is worth joining, vast confusion as they're tackled by virtually an entirely new game, and no one to show them around as a mentor and friend. Instead they join a world where quite literally the hierarchy of players aggressively bully them to the point where their excitement and awe are drained to nothing but resentment and angst.
I mentioned this in general chat and the replies I got were:
- "This is a hardcore PvP server."
- "Hey, high levels get bored. We need something to do."
- "Oh its just good fun."
- "That's how this servers work, high levels have to have something to do. We get bored."
- "Hey, high levels get bored. We need something to do."
- "Oh its just good fun."
- "That's how this servers work, high levels have to have something to do. We get bored."
These comments present an obvious attitude for a negative cycle. One that literally corrodes the very environment that houses it. Herocraft has players who are not being provided outlets for their time and energy, running around bullying your new player base. The very players that are what fuel an ever growing and thriving community. In my short time on this server I have witnessed five players already be completely discouraged from trying to survive and enjoy this server. Mainly because one to two max levels came down and decided that it was in their best interest to kill new players. Because they had nothing better to do. This applies to towns! Start up towns are raided and the laughed at as they fall apart because they don't have the optimism to stick together.
Do you understand what this translate into money wise? Loss. Human capital is the main drive of any successful venture. People are what drive success, and they are what bring in resources. If your player base is stagnating because your traffic of new players is being driven away, then your long term investments are nearly non-existent. Your venture will come to an end because no one had a ounce of drive to give it the time of day. You have to grasp the attention of new players, and then cradle it and nurture it to the point where they're giving back!
"Betting on a single group of never changing players to stick with a server through and through, never pays off."
Now the [staff] issues, this is what scares me most. It seems like no one is here to moderate, and when someone does its half assed. For example, I asked a member in my town who could fix our global market chest. They replied and I quote, "An Admin, whichever one that feels like caring to do it." And this is just one occasion where a member expressed little faith in the staff. On top of that, it seems as though players can essentially run around unhindered in this world being rude and inconsiderate of new players or people who are unfamiliar with how things work. Its alarming to see an absence of administration when according to your site you make more than enough money through micro transactions to give you're staff some motivation.
It doesn't matter how good your product is, customer support is what people realistically remember when the very product requires participation of said company. Your players are looking at you! They're asking for help, they're screaming for changes, and behind your backs they're discussing the very changes that they want, the things they believe are broken. Customer service is what alleviates all this, its what provides the bridge between customer to company. Its what provides you with the means for improvement.
Take a look at the thriving mmo Final Fantasy 14. They are making leaps and bounds in the gaming community because they keep their fingers to the pulse. Essentially they look for feedback about their game, and they respond! In turn every day people are subbing and paying to be apart of that community! And the company turns around and continues to adapt, responding to what the community notices and reports.
Boiled down . . .
Your servers has new players begging to join, and your current community is pushing them away. Your community is begging for changes, and the staff is no where to be seen. Your. Community. They want communication, so please fix the bridge, and allow for the player base to thrive. Revamp how you treat new players, teach them to swim before you drop them into the Hardcore PvP sea you've created. Because in the end the players choose your server, they choose your dream and all they're asking is your at least try to keep it alive. Don't follow the World of Warcraft motto of, "Don't fix what seems to be working." Adapt, thrive, and then adapt again.
Your servers has new players begging to join, and your current community is pushing them away. Your community is begging for changes, and the staff is no where to be seen. Your. Community. They want communication, so please fix the bridge, and allow for the player base to thrive. Revamp how you treat new players, teach them to swim before you drop them into the Hardcore PvP sea you've created. Because in the end the players choose your server, they choose your dream and all they're asking is your at least try to keep it alive. Don't follow the World of Warcraft motto of, "Don't fix what seems to be working." Adapt, thrive, and then adapt again.