Dakinara
Legacy Supporter 6
- Joined
- Apr 6, 2013
Sooo - with 1.7 everyone will basically have better sprinting mod enabled by default, which is fine by me as I have heard that a lot of people use this mod anyways even though it might be against server rules? Anyways, thats not really the point, the point is everyone will always be sprinting in combat, which is good but also kinda blah because why even have sprint, just make everyone that speed by default and remove the button lol. But wait - classes that use stamina actually cant always sprint - if they spam too many abilities, too fast, and get below 4 hunger bars they cannot sprint until it regens. This is cool and makes resource management more interesting, but casters dont have to care about it at all, which is somewhat unfair i think. Finally, i think running from fights is frequently too easy blah blah made this point 5000 times not gonna rehash.
Sooooo.... I propose mana be removed from the game and all abilities be shifted to the stamina system. I know i know, we cant call it stamina, can call it whatever you want, the point would be all classes would have to closely manage a resource that regens quickly but is tied not just to ability usage but movement as well. Would make leveling mana based classes much more bearable with these 3k hp mobs, and, IMO, make pvp combat much more interesting as well. As a healer, i would have to cautiously apply healing in many cases to avoid losing sprint speed as i would subsequently be murdered rather quickly. A wizy wanting to use blink should make sure he isnt gonna push his stam too low after just unloading that entangle / bolt / fireball combo, or he may find himself a sitting duck 10 blocks away. The possibilities are endless! Would require another balance pass obviously to scale numbers and such, but i think this system would be amazingly fun and really increase the strategy of skill usage in game.
I know this may not fit with some peoples concept of caster resources, but its not unheard of. In Guildwars 1, all classes had very low resource amount that regened quickly (stamina), warhammer online had all classes basically on one resource system, and many games are based on cooldown management more-so than mana these days. There are probably countless examples of games that did not use a WOW / everquest system of huge resource pool, sit around for a minute or more waiting for regen once dry. And minecraft combined with heroes has built in the cool feature that the stamina resource is tied not just to ability use, but movement as well.
Sooooo.... I propose mana be removed from the game and all abilities be shifted to the stamina system. I know i know, we cant call it stamina, can call it whatever you want, the point would be all classes would have to closely manage a resource that regens quickly but is tied not just to ability usage but movement as well. Would make leveling mana based classes much more bearable with these 3k hp mobs, and, IMO, make pvp combat much more interesting as well. As a healer, i would have to cautiously apply healing in many cases to avoid losing sprint speed as i would subsequently be murdered rather quickly. A wizy wanting to use blink should make sure he isnt gonna push his stam too low after just unloading that entangle / bolt / fireball combo, or he may find himself a sitting duck 10 blocks away. The possibilities are endless! Would require another balance pass obviously to scale numbers and such, but i think this system would be amazingly fun and really increase the strategy of skill usage in game.
I know this may not fit with some peoples concept of caster resources, but its not unheard of. In Guildwars 1, all classes had very low resource amount that regened quickly (stamina), warhammer online had all classes basically on one resource system, and many games are based on cooldown management more-so than mana these days. There are probably countless examples of games that did not use a WOW / everquest system of huge resource pool, sit around for a minute or more waiting for regen once dry. And minecraft combined with heroes has built in the cool feature that the stamina resource is tied not just to ability use, but movement as well.
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