Ultanian
Portal
- Joined
- May 28, 2013
Credit goes to /u/redstonehelper on reddit
You can check out all these in the latest snapshot, looks very promising for HC in the future
The End:
- set amount of obsidian pillars arranged in a circular fashion
- ender dragon protects pillars more the further you progress - Screenshot
- ender dragon has fire breath, can be collected in bottles
- ender dragon can be respawned as many times as you want
- you can craft a version of the ender crystals which spawn another dragon when placed
- ender dragon breath is an ingredient you can get from killing the dragon over and over, but only one dragon egg
- New type of portal: "End gateway" - Screenshots
- Multiple end islands
- New item: Chorus Fruit (edible), comes from Chorus plants (farmable) - Screenshots
- Only the flowers atop the chorus fruits let you replant the plants
- Chorus plants drop the whole plant at once, like cacti
- End city: name of the new dungeon in the end with loads of new blocks - Screenshots
Mobs and Combat:
- Hostile mob, "Shulker", short for "Shell Lurker", disguises as the block it's sitting on
- Opens up and shoots projectiles which only move along the x/y/z axis - Screenshots
- Status effect HUDs! - show good effects on the top, bad effects on the bottom, left-most effects expire sooner
- Effects that are about to run out will blink
- New potion effect: Levitation, given by the Shulker projectiles - negative effect - Screenshots
- Shields with customizable patterns, like banners! - very WIP, possibly not in the first snapshot - Screenshots
- Patterns obtainable by combining shields with banners
- Shields block attacks from the side they're held on
- Grey arrows are invisibility arrows
- Poison arrows
- Arrows can be tipped with potions which will be applied on hit
- The bow in your hotbar shows how far arrows have been drawn - Screenshot
- Spectral arrows reveal targets and make them glow
- All tools and weapons have a weapon swing speed, clicking before cooldown ends does reduced damage
- 3 types of attacks- sprinting and attacking will give knockback to enemy, attacking after jumping results in a critical hit, standing still or slowly moving forward uses special attack (only 1 of 3 can happen at a time)
- Full charge hits with swords while standing or slowly moving forward will knockback all mobs (not players); full charge hits with axes on enemy players will stun their shield and prevent use for a small amount of time
Potions, New Items, Enchantments, etc
- New type of potion variant- Lingering
- Lingering potions leave an area of effect cloud behind, ~3 seconds
- cloud is determined by the game as an entity, can be manipulated with plugins or commands
- Made with Dragon's Breath
- Brewing stand now requires blaze powder as fuel
- New enchantments- Mending and Frost Walker
- Mending turns gathered experience and converts into durability
- Frost walker turns water into ice for a short amount of time
- New item- Elytra
- Allows for player to glide long distances, equipped in chestplate slot
- Surprisingly very fluid, controlled by players view/direction
- Boats reworked
- Can carry two entities at a time, 1 driver 1 passenger
- Movement dictated by 'rowing' with a and d keys
- All wood variants, crafting recipe changed to include a wooden shovel
You can check out all these in the latest snapshot, looks very promising for HC in the future
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