jwplayer0
Legacy Supporter 6
- Joined
- Jan 14, 2011
- Location
- Columbus, OH
While I agree that there is an apparent lack of skills for thieves, this problem inundates the other three Rogue Specialties. I feel that Kainzo/Coding team neglect the Rogue class and instead focus more of their time on other paths, especially that of the Casters.
Eg: Geomancer = 11 skills (excluding Mark/recall)
Eg: Ranger = 5 skills (excluding sneak, mark and recall)
Mage/Healer = Skill Dependant
Warrior = Armor Dependant
Rogue = Sword Dependant
Thats why mages and healers have an abundant amount of skills compared to rogues and warriors
- Now that the /Wolf health and cap issues have been fixed, can the skill recharge be reduced from 5 minutes?
- I need people who are Necomancer and Bloodmage to go over the wiki and fill in the blanks. If you don't know how/are too lazy to edit, here's what I need:
- Level requirements of each Necromancer skill
- Cost and recharge of Necro skills Web and Poison
- Health costs of each Bloodmage skill
- Mana and cooldown of Bloodmage Curse skill.
Its like 5 hp for Syphon with a 4s cooldown
And curse is like 5% mana with like a 5sec cooldown
I'd edit it on the wiki but im at school and these computers suck due to them not even being computers, just moniters with ram and crappy cpu's loading the entire operating system through a network and using virtual hard drives.
Plus, im pretty sure im the only bloodmage atm, i remember kain saying something about their being less bloodmages then Zo's