Der_speck_ritter
TNT
- Joined
- Sep 15, 2013
Basic idea : create-able golems guards for town defense.
it would be a fascinating feature if (iron, snow, or both) golems could be created to act souly as town gaurds. Engineer seems like a good pick for prof required to build the golems, but, i think that would give the engineer a bit too much power since it already can do a bit with ic's. Smith or alchemist are two other profs that could fit well with golems.
Workable prof's aside, the resource requirement for the golems should of course consist of vanilla reasorces, but i think souls should also been required to animate the golems.
To operate a golem once it is created, one could right click said golem to open a GUI. In this GUI a player can select how the golem should behave.
A golems patrol path could be created with redstone, red-torches, custom signs, or a mix of the three.
Finally, if both golem types are used, they should be adjusted to be equal(ex: snow attack debuffs), but still have their unique aspect.
I appreciate and constructive criticism and ideas that anyone has on this matter.
Thank you for reading, and have a great day!
-The_Bacon_Mage
it would be a fascinating feature if (iron, snow, or both) golems could be created to act souly as town gaurds. Engineer seems like a good pick for prof required to build the golems, but, i think that would give the engineer a bit too much power since it already can do a bit with ic's. Smith or alchemist are two other profs that could fit well with golems.
Workable prof's aside, the resource requirement for the golems should of course consist of vanilla reasorces, but i think souls should also been required to animate the golems.
To operate a golem once it is created, one could right click said golem to open a GUI. In this GUI a player can select how the golem should behave.
ex:
Patrolling | Guarding *
---------------------------------
outside players: defensive
hostile mobs: offensive
animals: passive
Patrolling | Guarding *
---------------------------------
outside players: defensive
hostile mobs: offensive
animals: passive
A golems patrol path could be created with redstone, red-torches, custom signs, or a mix of the three.
Finally, if both golem types are used, they should be adjusted to be equal(ex: snow attack debuffs), but still have their unique aspect.
I appreciate and constructive criticism and ideas that anyone has on this matter.
Thank you for reading, and have a great day!
-The_Bacon_Mage