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Suggestion Spec Path Choices

Dsawemd

Legacy Supporter 8
Joined
Jun 16, 2011
Each spec has two seperate paths that slightly alter their playstyle. You chose only one. This could be implemented with a simple command menu that you can use upon mastering or upon reaching level 30.

These are examples, please comment if a choice is not equal to its partner or if a spec's choice is weaker or stronger than the group.

Berserker: Provoke: Target takes 30% increased damage from all attacks and Beserker takes 40% increased damage from their attacks
OR
Bladegrasp disarms for 5 secs (+.5)

Paladin: MagicWard: Paladin does not have to be holding a shield to cast.
OR
Intervene intercepts 100% of the damage instead of 50%.

Dreadknight: Max per tick heal from DreadAura increased to 22 (from 20).
OR
Terror also interrupts warm-ups

Dragoon: Cleave has range of 5 (+1)
OR
Impale loses its .5 sec warmup, Jump gains a .5 sec warmup

Pyromancer: Cauterize deals 50 damage to target
OR
Doomwave slows targets for .5 secs

Wizard: Bolt base damage 150 (+25), warmup 2.5 (+5)
OR
Blink costs no redstone

Necromancer: Battery takes 100 mana (down from 150) and gives 150 mana to target
OR
Web also blinds target for the duration

Beguiler: Fauxbomb can be used twice before the cooldown incurs.
OR
Teleport has a 3 sec warmup (down from 10)

Ninja: Shruiken throws 5 projectiles instead of 3
OR
Blind can be used from 10 blocks (from 8)

Runeblade: ArcaneTransfer can be used from 14 blocks (from 8)
OR
Flicker warmup 0.5 secs (from 1 sec)

Ranger: Maim can be applied to a single arrow as well as the axe.
OR
Track is more accurate, within 30 blocks (from 50)

Bard: Accelerando has a larger range
OR
Melodic Binding has a wider range

Cleric: Antidote removes Bleeds and Poisons
OR
HolyWater deals damage to all mob instead of just undead, no damage to players.

Druid: Bolt base damage 100 (down from 125), warmup 2 secs (down from 2.5)
OR
Camouflage can be used on most block types

Bloodmage: StealEssence steals a buff from up to 2 players
OR
Slightly increased melee damage with all tools

Disciple: Fists do Raw Fish damage
OR
Seikuken lasts 4.5 secs (from 3 secs)

Shaman: WindGale has a 0.5 sec warmup (down from 1)
OR
EarthenFury withers as well as slows
 

Mustardmanmcgee

Legacy Supporter 3
Joined
May 23, 2013
This sounds awesome, if we could have a coder to see of this is a possible thing to be implemented, that would be nice.
 

CoolBeans279

Legacy Supporter 3
Joined
Jan 6, 2014
Location
uremom
I really like this idea! Making it at lvl 30 sounds perfect.

But for Disciple I don't think making fist do raw fish damage is a good idea. Because that makes all it's other unique weapons useless... Then it's just use fist or blaze rod.

I think Disciples stuff could be changed imo.
 
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