STDs4YouAnd4Me
Legacy Supporter 8
- Joined
- Sep 11, 2012
This is an objective based game that can be implemented on Herocraft. The object of the game is to get inside of the outpost by standing on the red wool for 15 seconds. Once the door is open, you have 5 seconds to get inside of the building.
Once inside, you have to stay on the red wool for 15 seconds in order for loot to drop from the ceiling. The red wool is very close to the front of the door, meaning that enemies will be able to easily AOE anyone who attempts to get the loot. If a player is knocked off the red wool, the timer resets.
A LiftUp Sign is located inside of the building, incase other team members wish to defend the outpost.
An On/Off switch has been designed as well. This will prevent people from doing this all day long to receive loot on all hours of the day.
This is an objective based game that can be implemented on Herocraft. The object of the game is to have 4 teammates standing each of the corners of the platform for 20 seconds straight in order to receive their reward. The first part of the video displays how it works. The second part of the video shows that simply by creating an Off switch the contraption will fail to work. This will prevent people from doing this all day long to receive loot on all hours of the day.
*For purposes of making this video, I tweaked it so I didn't need to have 3 people with me to stand in their corners. If/When this contraption goes live, it will not work until all 4 corners have someone standing on the red wool.
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My idea is to have these scattered around the map, around 300 blocks away from every Graveyard. The On/Off switch can be controlled via CommandBlocks. Much like the lottery is automated through CommandBlocks, so too can these contraptions. A little something along the lines of
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 10 minutes!
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 5 minutes!
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 1 minute!
CONSOLE : The outpost on -1000, -1000 is ready for conquering!
After this, a CommandBlock will switch On the contraption, ready for conquering.
After around an hour, the CommandBlock will turn it off. It is a completely automated event...
Aside from refilling the dispensers with loot. I'm not certain if this can be done via-CommandBlock, but if not, it is something that can be done every so often, especially if the dispensers have a double-chest and a Hopper attached to it.
It goes without saying that these will be regioned by Kainzo much like spawn and graveyards currently are. The dispensers would be LWC'd by him as well.
Ideas for loot are endless, and the 15-20 second timers that the preview has shown can be completely configured. There can be higher risk outposts that take longer to conquer, giving better loot. The difference between dropping a Gold Ingot compared to a Gold Block, perhaps. The reason why I think these should be situated close to graveyards is because death is imminent, and it should be encouraged to get right back to the fight instead of having to pull strings with a Wizard. Chest shops should get a boost as well if they're near graveyards, since reagents/gear/armor are going to be needed following a death.
*Side note : You don't like cobble? Eat me. I make working devices, not pretty ones.
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I farted around with how the loot is dropped. The changes are found here...
Once inside, you have to stay on the red wool for 15 seconds in order for loot to drop from the ceiling. The red wool is very close to the front of the door, meaning that enemies will be able to easily AOE anyone who attempts to get the loot. If a player is knocked off the red wool, the timer resets.
A LiftUp Sign is located inside of the building, incase other team members wish to defend the outpost.
An On/Off switch has been designed as well. This will prevent people from doing this all day long to receive loot on all hours of the day.
This is an objective based game that can be implemented on Herocraft. The object of the game is to have 4 teammates standing each of the corners of the platform for 20 seconds straight in order to receive their reward. The first part of the video displays how it works. The second part of the video shows that simply by creating an Off switch the contraption will fail to work. This will prevent people from doing this all day long to receive loot on all hours of the day.
*For purposes of making this video, I tweaked it so I didn't need to have 3 people with me to stand in their corners. If/When this contraption goes live, it will not work until all 4 corners have someone standing on the red wool.
-------------------------------------------------------------------------------
My idea is to have these scattered around the map, around 300 blocks away from every Graveyard. The On/Off switch can be controlled via CommandBlocks. Much like the lottery is automated through CommandBlocks, so too can these contraptions. A little something along the lines of
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 10 minutes!
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 5 minutes!
CONSOLE : The outpost on -1000, -1000 will be ready for conquering in 1 minute!
CONSOLE : The outpost on -1000, -1000 is ready for conquering!
After this, a CommandBlock will switch On the contraption, ready for conquering.
After around an hour, the CommandBlock will turn it off. It is a completely automated event...
Aside from refilling the dispensers with loot. I'm not certain if this can be done via-CommandBlock, but if not, it is something that can be done every so often, especially if the dispensers have a double-chest and a Hopper attached to it.
It goes without saying that these will be regioned by Kainzo much like spawn and graveyards currently are. The dispensers would be LWC'd by him as well.
Ideas for loot are endless, and the 15-20 second timers that the preview has shown can be completely configured. There can be higher risk outposts that take longer to conquer, giving better loot. The difference between dropping a Gold Ingot compared to a Gold Block, perhaps. The reason why I think these should be situated close to graveyards is because death is imminent, and it should be encouraged to get right back to the fight instead of having to pull strings with a Wizard. Chest shops should get a boost as well if they're near graveyards, since reagents/gear/armor are going to be needed following a death.
*Side note : You don't like cobble? Eat me. I make working devices, not pretty ones.
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I farted around with how the loot is dropped. The changes are found here...