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Some thief suggestions [Skills]

The_Player_189

Legacy Supporter 3
Joined
Jun 11, 2011
After thinking about either to not or to make this thread. I have decided I should make this thread. :)

Here are some of my skill suggestions for the class: thief. :D

Dodge - (Like curse but you can dodge your enemies attacks for 3 seconds and dodge 10% of those attacks)
Reagents: 2 Cacti
Cool-down: 120 seconds
Mana: 50%

Disguise - (This would allow the thief to run away with loot and be able to blend in with nature of the area, this would also make the person auto sneak)
Reagents: 5 iron ingots and 5 saplings.
Cool-Down: 600 seconds
Mana: 100%

Silence - (This would silence the target and would add a minor bleed effect)
Regents: none
Cool-down: 25 seconds
Mana: 40%
 
B

Bingy1218

Just to add to this I think Ninja's should get backstab again and that thieves should be able should maybe recieve a blink like skill where they can move forward a few blocks for quick get aways
 

The_Player_189

Legacy Supporter 3
Joined
Jun 11, 2011
Just to add to this I think Ninja's should get backstab again and that thieves should be able should maybe recieve a blink like skill where they can move forward a few blocks for quick get aways
Backstab are more of a thief thingy imo.. and blink.. NO.. thats a wizard thing ;)
 

Mitchodak

Glowstone
Joined
Jun 17, 2011
i think a passive for any of the rogue classes could be
Light footed = effect = muffles the sound the players feet make on any tile to nothing making a rogue thats running make no sound

could be when /skill sneak is applied or just all the time but would help but not OP different classes
 

dalton10

A frightening Cactus!
Joined
Jul 31, 2011
Player classes have to be balanced, so the more skills one class has, the more other classes need. To balance and so none are OP. I'm not saying that currently we dont have OP Classes cause we do, but dont want to many powers in one class :p
 

The_Player_189

Legacy Supporter 3
Joined
Jun 11, 2011
So your saying thief can't have more skills while caster specs can have over 10 skills...? rofl...
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Rouge?

Casters/Healers - RELY on skills/spells since they have crap melee offense. It is natural to have more skills as a caster.
 

Mitchodak

Glowstone
Joined
Jun 17, 2011
And I believe # of skills makes no difference if say a class has 5 skills useless in actual combat vs another having 3 combat skills :p

I think the skills themselves and their usefulness is what can make a class op :) and should determin the need for additional skills or not
 
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