J2BH
Legacy Supporter 7
- Joined
- May 15, 2014
- Location
- New York City
Instead of making a suggestion that would help new players, I decided to migrate for now to making a class suggestion post
ATM I think classes are pretty balanced (Aside from legends but lets be honest that's just not gonna happen). So making a class suggestion pertaining to a classes skills may be a bit wary. But I do think of all classes, samurai needs some incentive aside from speed and damage (We have ninja for that!)
I'm just gonna throw every suggestion I have for samurai so it's not gonna be too organized.
- Murasames heal is disabled, but that might be on purpose. Instead of turning the skill into a mega bash, maybe we could give it something other than a heal. Like maybe a pull or a dash(leaning more toward pull)
- Kotesu could be aoe, considering kotesu is samurais only cc ability, I think it's fair for it to be aoe. You could add some cool zig-zag effects to really emphasize the whole samurai theme.
- Parrymagic should work. And after that's done, maybe make it so that you have to block with the sword for it to go off?
- Honor is a bit weird imo. Samurai has all these pure offense abilities and then outta nowhere, a party buff and self debuff? I think Honor should increase self and party str and constitution, but still apply the slow
- Sword durability damage is currently disabled, but I think it would be nice to have it taking away %of current durability instead of max.
- Ashura should knock up instead of away,(Why would you want to gain distance as a fighter) Aside from disengaging, but idk.
- Atm, strike is samurais most damage dealing ability. It is also samurais level one ability. I think some damage from strike should be taken and given to some of samurais higher level abilities.
- As a samurai you would expect to have a parry ability. Samurais fight from the enemy, they turn enemies attacks them. Adding a parry would be a really nice addition. It should be active for only 1-2 seconds, requiring skillful timing to pull off.
- Kuribu - After charging for 2 seconds, unleash a very wide arc swing, dealing heavy damage and knocking back enemies. (A worthy disengage ability)
I'll be honest, adding ALL of these suggestions would create a beast and op samurai. But I do think some suggestions should be taken to account. Samurais in a nice spot right now i'll admit, but these few suggestions could clean up the lingering dust still left on samurai
ATM I think classes are pretty balanced (Aside from legends but lets be honest that's just not gonna happen). So making a class suggestion pertaining to a classes skills may be a bit wary. But I do think of all classes, samurai needs some incentive aside from speed and damage (We have ninja for that!)
I'm just gonna throw every suggestion I have for samurai so it's not gonna be too organized.
- Murasames heal is disabled, but that might be on purpose. Instead of turning the skill into a mega bash, maybe we could give it something other than a heal. Like maybe a pull or a dash(leaning more toward pull)
- Kotesu could be aoe, considering kotesu is samurais only cc ability, I think it's fair for it to be aoe. You could add some cool zig-zag effects to really emphasize the whole samurai theme.
- Parrymagic should work. And after that's done, maybe make it so that you have to block with the sword for it to go off?
- Honor is a bit weird imo. Samurai has all these pure offense abilities and then outta nowhere, a party buff and self debuff? I think Honor should increase self and party str and constitution, but still apply the slow
- Sword durability damage is currently disabled, but I think it would be nice to have it taking away %of current durability instead of max.
- Ashura should knock up instead of away,(Why would you want to gain distance as a fighter) Aside from disengaging, but idk.
- Atm, strike is samurais most damage dealing ability. It is also samurais level one ability. I think some damage from strike should be taken and given to some of samurais higher level abilities.
- As a samurai you would expect to have a parry ability. Samurais fight from the enemy, they turn enemies attacks them. Adding a parry would be a really nice addition. It should be active for only 1-2 seconds, requiring skillful timing to pull off.
- Kuribu - After charging for 2 seconds, unleash a very wide arc swing, dealing heavy damage and knocking back enemies. (A worthy disengage ability)
I'll be honest, adding ALL of these suggestions would create a beast and op samurai. But I do think some suggestions should be taken to account. Samurais in a nice spot right now i'll admit, but these few suggestions could clean up the lingering dust still left on samurai