Nah, Cinema 4D can do WAAAY more than just shading in the hands of a pro 3D designer.
I know this, I did 3D design and graphics design for years. You're too new to know this though, ah well.
Somewhat. Still tryin'a get the hang on HDRI texturing (metallic objects giving out reflections) and Lens Flaring.
Two of the most simple things. Let's say you're working on some extruded text that you made with MoGraph. Maybe you want to write Herocraft and putting a nice reflective texture onto the extrude. For reflections, you add a sky with an HDRI image, then go and add a compositing tag onto it and uncheck the "seen by camera" option so that we can have a black backdrop. For texturing, add your base material first, then add your reflective texture onto it. Click on your reflective texture and in the selection area just type in R1 (it's caps sensitive). Duplicate your reflective texture and change the selection area to R2. This will make just your edges reflective on both sides. All of this is dependent that you have a fillet cap on your extrusion btw, so don't forget to set that on there.
You can get textures here:
http://cinema4dmaterials.com/
Lens Flaring is something you don't do in C4D unless you want me to come over and slap you. Lens flare, glows, etc, should all be composited in After Effects using fancy plugins that make your life a lot easier. I'm assuming since you don't want to play minecraft with shaders that your computer isn't that great, so this will also save you hours, maybe even days on your render timing. Red Giant is your best friend. Never do post production rendering during production in C4D. Even R12 makes the timing triple. Anything you can fake in post production, do so.