• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion Skill Kick

Bingy1218

Legacy Supporter 4
Joined
Jun 11, 2012
From what i've found this skill is quite overpowered currently because as soon as the duration of kick is over a ninja or w/e is able to pretty much instantly kick again therefore stopping any class from using anything.

Can the skill kick get like 5 seconds more on the cooldown or something?
 

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
That is the point of kick. It is given to the rouge path, which is supposed to be the caster killer. Casters have very powerful skills that would kill rogues if they didn't have them silenced. The silence is 4 seconds on a 5 second CD, giving you ability to use a skill before kick can be used again. Kick is fine.
 

Bingy1218

Legacy Supporter 4
Joined
Jun 11, 2012
That is the point of kick. It is given to the rouge path, which is supposed to be the caster killer. Casters have very powerful skills that would kill rogues if they didn't have them silenced. The silence is 4 seconds on a 5 second CD, giving you ability to use a skill before kick can be used again. Kick is fine.
Well no Ok rogue paths are meant to be anti caster+healer but the fact that the whole point of a caster and healer is to cast spells this one second window gives them absolutely no oppurtunity to do anything. Its not even remotely worth fighting say a ninja or thief.
 
A

Aburido_burrito

That is the point of kick. It is given to the rouge path, which is supposed to be the caster killer. Casters have very powerful skills that would kill rogues if they didn't have them silenced. The silence is 4 seconds on a 5 second CD, giving you ability to use a skill before kick can be used again. Kick is fine.
I do not think ninja is meant to kick evicerate two shot every caster class.
 
K

_KittyGotWet_

That is the point of kick. It is given to the rouge path, which is supposed to be the caster killer. Casters have very powerful skills that would kill rogues if they didn't have them silenced. The silence is 4 seconds on a 5 second CD, giving you ability to use a skill before kick can be used again. Kick is fine.
Rogues should stay as a caster's weakness, but they shouldn't be completely unable to fight. Casters are a warrior's weakness, but they still stand a chance of winning, just like a rogue still has a chance of beating a warrior. Rogues take away a caster's source of power entirely, instead of weakening it like how the other classes weaken each other.
 
A

Aburido_burrito

They should NOT kill casters in two seconds, but they should still be the counter.
 

BulkPhase

Obsidian
Joined
Aug 3, 2011
I wouldn't mind kick's cooldown increased if the stamina cost was lowered aswell. It costs a good amount to use and it's not like we can spam it in a fight and perma-silence without being penalized by our stamina. You make it sound like we just run around freely silencing without costs lol.
 

iTzDeXy

Legacy Supporter 6
Joined
Jan 8, 2012
5seconds is pretty crappy for who ever is using kick seeimg as in that time you could be taken from full HP to less than half and maybe almost dead (if its a good player) but maybe an added 2seconds would be fair, would give the other person a fighting chance and the caster of kick almost the same ability as before but with a little added strugle.

Either that or just make it cost more stam so it makes the caste of the kick think about what they are doing or they will become stam staved pretty quickly :D
 
Top