Licksterboy
Legacy Supporter 3
- Joined
- Jul 16, 2012
- Location
- USA
Hello everyone!
I think a lot of healers will agree with me when I say it is very hard to be effective in a group unless you're a cleric because every other class has had target heals up until now. In the last 2 weeks, bloodmage and disciple have gained a group support skill: Bloodbond and Balance.
I am here to suggest mystic gains a group support skill because of two reasons:
1. Mystic is the most related class to cleric for it is solely healing/support.
2. It is very hard to target heal in a group unless you want to have many binds which becomes hard to keep track of.
I realize many people may not like this idea because mystic is already very strong, but the class can be edited if needed. I also want to add that a key reason as to why mystics are hard to kill is that chant was not affected by the self-healing nerf which is being taken care of.
My vision of the skill is this:
.Heals 200 health to every team member over X amount of time
.Costs 35 mana to cast since rejuvenate costs 23
.25 second cool down
That's about it, I really hope this is possible, it would be a great addition to the healing community and would give mystic a better use in a party. If you have suggestions/comments, please share!
I think a lot of healers will agree with me when I say it is very hard to be effective in a group unless you're a cleric because every other class has had target heals up until now. In the last 2 weeks, bloodmage and disciple have gained a group support skill: Bloodbond and Balance.
I am here to suggest mystic gains a group support skill because of two reasons:
1. Mystic is the most related class to cleric for it is solely healing/support.
2. It is very hard to target heal in a group unless you want to have many binds which becomes hard to keep track of.
I realize many people may not like this idea because mystic is already very strong, but the class can be edited if needed. I also want to add that a key reason as to why mystics are hard to kill is that chant was not affected by the self-healing nerf which is being taken care of.
My vision of the skill is this:
.Heals 200 health to every team member over X amount of time
.Costs 35 mana to cast since rejuvenate costs 23
.25 second cool down
That's about it, I really hope this is possible, it would be a great addition to the healing community and would give mystic a better use in a party. If you have suggestions/comments, please share!