Mellowbeatz
TNT
- Joined
- Dec 25, 2011
As some of you may know the dragoon is literally limited to 5 skills, two of them that don't work towards actual intentions, two of them dealing minimal damage, and lastly one that is just mobility. A Dragoon is known as a Cavalry-man, someone with high mobility, huge intimidation and 'just-in-the-knick- of-time' attacks. The Dragoon is a HUGE mobility attacker with a minor slowing ability and a small AoE.
Now don't get me wrong, I love the Dragoon class mostly just because he can harass his/her target like a gnat. The only thing that gets me down about him is that, that's just it he/she can only harass. Back in the days where the term Dragoon was actually used, it was almost considered a trump card to have two or three in the battlefield. Now realistically, I have no idea what the real intentions towards this class are, but moving around shouldn't be the only one.
As of now the Dragoon's last move is currently under construction which is fair since i've only seen it on the test server and Kainzo is pressed with more important matters, but that puts the Dragoon at a rather sloped disadvantage in which he cannot just simply use jump to get over. This is in no way intended to bring all of the attention to this class, as I'm sure the other classes are probably under construction too. This is to simply raise awareness that Dragoons aren't as powerful as you might take them to be and need some love.
Now before this becomes TL;DR material, I'd like you to view a skill proposal of mine.
Trample
This skills intended purpose is to make fighting someone (Or a load of people.) a bit easier.
-Skill description: Tramples your foes by running through them and slowing them.
-Skill example: When you use this ability you gain a .5 speed boost, a 2 block AoE 5hp damage and slow lasting 10 seconds while the ability lasts 7 seconds. Currently thinking, an Mp cost would equal something of 10 and the cool-down would be 30 so you couldn't spam the crap out of it.
This ability is very versatile. It can handle loads of mobs while not dealing mind-blowing damage, and it can benefit your team greatly if you used it on an opposing team. Not only does it help fighting, but imagine running away .5 faster while they're moving .5 slower.
Thank you for taking the time to review this skill/discussion, and critique/question it.
Now don't get me wrong, I love the Dragoon class mostly just because he can harass his/her target like a gnat. The only thing that gets me down about him is that, that's just it he/she can only harass. Back in the days where the term Dragoon was actually used, it was almost considered a trump card to have two or three in the battlefield. Now realistically, I have no idea what the real intentions towards this class are, but moving around shouldn't be the only one.
As of now the Dragoon's last move is currently under construction which is fair since i've only seen it on the test server and Kainzo is pressed with more important matters, but that puts the Dragoon at a rather sloped disadvantage in which he cannot just simply use jump to get over. This is in no way intended to bring all of the attention to this class, as I'm sure the other classes are probably under construction too. This is to simply raise awareness that Dragoons aren't as powerful as you might take them to be and need some love.
Now before this becomes TL;DR material, I'd like you to view a skill proposal of mine.
Trample
This skills intended purpose is to make fighting someone (Or a load of people.) a bit easier.
-Skill description: Tramples your foes by running through them and slowing them.
-Skill example: When you use this ability you gain a .5 speed boost, a 2 block AoE 5hp damage and slow lasting 10 seconds while the ability lasts 7 seconds. Currently thinking, an Mp cost would equal something of 10 and the cool-down would be 30 so you couldn't spam the crap out of it.
This ability is very versatile. It can handle loads of mobs while not dealing mind-blowing damage, and it can benefit your team greatly if you used it on an opposing team. Not only does it help fighting, but imagine running away .5 faster while they're moving .5 slower.
Thank you for taking the time to review this skill/discussion, and critique/question it.