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Suggestion /skill donkey

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
  • Maximum speed is from 0.1125 to 0.3375 (but tending toward the average of 0.225.) This is in internal units. By comparison, the player's walking speed is 0.1 in the same unit.
  • Donkeys are spawned with 15 to 30 health, 0.175 movement speed and 0.5 jump strength
credit: http://minecraft.gamepedia.com/Donkey#Riding

Donkeys only move .75 faster than walking, but they can carry chests. With this in mind, it would fit several class's lore to have a slower and easily killable mount, or a tethered inventory.

Profession Ideas:
Miner: Beast of Burden - Summons a tamed donkey. Miners can NOT ride the donkeys, but can tether them and put items in their chests.

Merchant: Go to Market - Summons a ride-able donkey for a period of time
.
Is it possible to grant donkey riding for this skill only? Without granting horse riding? If not, a similar skill to Beast of Burden would also fit Merchant.

Non-profession ideas:
Bard: Wandering Minstrel - ride-able donkey for a period(despawns in combat). Idk why bard would need a donkey with Accelerando in their kit, but bards rode donkeys, discuss.

Cleric: Crusade - ride-able donkey for a period (can be used in combat). Fits with monk/priest lore, but Cleric is designed as a slow class, so it would have to be a short duration.

Disciple: Donkey Buddy - Your friendly ass lets you ride it for a period (despawns in combat). Monk lore, but I do not think disciple needs a movement speed skill in combat, discuss.

Necromancer - Skeleton Horse. Just a reminder that Necro needs his skeletal horse mount, even out of combat if needs be. God knows necro doesn't need to be able to kite in combat even more than they do now.

Druid: Bacchus's Steed - Rideable donkey (can be used in combat). Would also need to be a short-medium duration.
 
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Evanist

Legacy Supporter 3
Joined
Sep 2, 2011
Seriously, if I look at this, I would be able to summon a donkey from my profession and from my crafter skill as miner...
0.o
 

pure_autism

Legacy Supporter 5
Joined
Jul 28, 2013
I could just "Disagree" but I think I'd rather discuss this. What benefit would this have? I think donkeys are already going to be added for everyone in the future. It would kill the economy for buying horses/donkeys when we can all ride them. If Farmer can't summon donkeys at the moment, it should.
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
I could just "Disagree" but I think I'd rather discuss this. What benefit would this have? I think donkeys are already going to be added for everyone in the future. It would kill the economy for buying horses/donkeys when we can all ride them. If Farmer can't summon donkeys at the moment, it should.
These skills wouldn't change once everyone gets mounts, they just provide skill based lower-tier transport. A Horse summoned by a farmer will be much faster than a donkey, so the economy for horses will be ok.

I do not see donkeys being commonly utilized as Miner helpers or Merchant helpers (which they are uniquely positioned to do so with their inventory) without skills being involved, since only farmers can spawn animals, and therefore would have to be with the miner or merchant while they restocked/mined.

I would like to see donkeys and other vehicles more commonly utilized even if universal mounts are still a ways off.

*farmers do not have /skill summondonkey
 

Dsawemd

Wiki Team
Legacy Supporter 8
Joined
Jun 16, 2011
I don't think more classes should get a summon donkey/horse skill.
Just so we're clear, each of these skills would have longer cooldowns than durations, and would not replace the need for an actual mount. The animals summoned will not be able to breed or become permanent.
 
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