Beau_Nearh
Portal
- Joined
- Jan 31, 2014
Right this is basically my opinion on the skill "Bash" . From my view it currently useless as the main upside of it which is stoping someone casting a skill is extremely hard to time. (Whether it being client side lag, server lag or not realising someone is casting a skill with all the chat messages popping up). Fair enough the skill also offers x amount of physical damage but the skill 'strike' outshines it as it deals an increased amount of physical damage as well as applying a bleed affect. Now my suggestion on changing this skill to be useful would be ONE of the following;
+To do physical damage that is scaled against the armor the target is current wearing. If they are wearing more armor, it deals more damage while if they are not wearing a lot of armor, it does a little amount of physical damage. For example the base physical damage of this skill could be 20 (The base damage of this skill should be low). If I attack someone using this skill that is wearing a full suit of armor it deals x amount more damaged per piece of armor. But if they are wearing no armor, I deal only the 20 damage (the base damage).
+Changing this skill to a more of a 'crowd control' type of skill, to achive this I would do the following; Make it so the skill knocks back the target x amount of blocks (would be variable on the amount of strength attributes the player has or something like that but I would expect it to be a decent knock back) and ethier slowing them OR applying a nausea affect for x amount of time (dependant on another attribute).
now the 3rd option I would like to change it too would be;
+I would stay true to the main use of this skill which is to apply a bit of physical as well as stopping someone from casting a skill. To do this I would keep the physical damage that it currently has but changing out the bit where you can stop someone from casting to a 'silence' affect that will stop the target from casting for x amount of time. Depending on balancing issues will affect the physical damage as well as silience duration.
Now before you down vote this suggestion please take a thought and think 'yeah the skill bash is useful' or 'it's a decent skill to use' . I've only decided to make this suggestion as this is one of the skills that I have access to yet use the least due to other skills out shining it easily. Making a change to bash like any of the above will actually make me think of what skill should I swap out for bash and making it a more viable skill rather than situational.Thanks for reading this suggestion and I'll happily answer any questions regarding this, regards. Beau.
Note; Please keep in mind this is a change to the specific skill 'bash' and try not to relate any feedback relating these changes to classes that have access to this skill.
+To do physical damage that is scaled against the armor the target is current wearing. If they are wearing more armor, it deals more damage while if they are not wearing a lot of armor, it does a little amount of physical damage. For example the base physical damage of this skill could be 20 (The base damage of this skill should be low). If I attack someone using this skill that is wearing a full suit of armor it deals x amount more damaged per piece of armor. But if they are wearing no armor, I deal only the 20 damage (the base damage).
+Changing this skill to a more of a 'crowd control' type of skill, to achive this I would do the following; Make it so the skill knocks back the target x amount of blocks (would be variable on the amount of strength attributes the player has or something like that but I would expect it to be a decent knock back) and ethier slowing them OR applying a nausea affect for x amount of time (dependant on another attribute).
now the 3rd option I would like to change it too would be;
+I would stay true to the main use of this skill which is to apply a bit of physical as well as stopping someone from casting a skill. To do this I would keep the physical damage that it currently has but changing out the bit where you can stop someone from casting to a 'silence' affect that will stop the target from casting for x amount of time. Depending on balancing issues will affect the physical damage as well as silience duration.
Now before you down vote this suggestion please take a thought and think 'yeah the skill bash is useful' or 'it's a decent skill to use' . I've only decided to make this suggestion as this is one of the skills that I have access to yet use the least due to other skills out shining it easily. Making a change to bash like any of the above will actually make me think of what skill should I swap out for bash and making it a more viable skill rather than situational.Thanks for reading this suggestion and I'll happily answer any questions regarding this, regards. Beau.
Note; Please keep in mind this is a change to the specific skill 'bash' and try not to relate any feedback relating these changes to classes that have access to this skill.
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