Agreed. I'd like to see a
circular based town again, with different layers. Each layer would have a different feature, but the same height; starting from Y: 40 then working up. The the centre of the region would be at the highest layer. The area around the region would become flat at Y:40 aswell, and as the town expands, it'll look like a huge dip in the land, with cliffs at the edges to surround the whole area.
That'll look cool!
If there ever is a new map, i'm gonna do just that. No longer shall I protect the lands with planting forests, i'll get a whole team of townies to destroy it!
We'll devour the whole map, reducing it to a low leveled landscape. No mountains, no oceans, no deserts, no jungless. A flat, grassy plain.
Or, maybe i'm just fantasising a bit!