- Joined
- Nov 25, 2012
- Location
- United States
I'm not really reading through the thread, but the WoW thing caught my eye. I personally don't see a reason to treat totems here the same way they are in WoW.
In WoW, you have a much larger skillset to compliment such a design. Herocraft is composed of a much smaller skillset and limited roles. Asking for more totems at once is basically saying:
"Hey, I want to use all of my abilities at the same time. Can we make it happen?"
The answer of course is:
"We sure can, but we're going to have to spend 1-3 weeks tweaking the code and nerfing the living hell out of each one so that we don't create any balance issues. Or if you'd prefer, we can add in about 10 filler abilities that have almost no useful function and you can pick and choose which ones you want to use."
The catch on the first one is that you get annoying busywork that you must complete in every fight, and because of your new "totem capacity", all of your previously favorite skills are now simply filler that you are forced to use in every fight, for almost no extra benefit to you.
The catch on that second option of course, is that players will always find the 'best' skills and use those over all others. There would likely only be a maximum of 3-5 totems that would ever be used, even if you had 10+ totem skills.
In WoW, you have a much larger skillset to compliment such a design. Herocraft is composed of a much smaller skillset and limited roles. Asking for more totems at once is basically saying:
"Hey, I want to use all of my abilities at the same time. Can we make it happen?"
The answer of course is:
"We sure can, but we're going to have to spend 1-3 weeks tweaking the code and nerfing the living hell out of each one so that we don't create any balance issues. Or if you'd prefer, we can add in about 10 filler abilities that have almost no useful function and you can pick and choose which ones you want to use."
The catch on the first one is that you get annoying busywork that you must complete in every fight, and because of your new "totem capacity", all of your previously favorite skills are now simply filler that you are forced to use in every fight, for almost no extra benefit to you.
The catch on that second option of course, is that players will always find the 'best' skills and use those over all others. There would likely only be a maximum of 3-5 totems that would ever be used, even if you had 10+ totem skills.