- Joined
- Feb 22, 2013
So, I played Shaman in the 3v3 and have some input for what's good and bad on Shaman right now.
Being renamed to Caster for now, it needs changes, no? (It has been determined it's probably better as Support... now if only it COULD support)
So, basically: Nice kite potential, 2/5 of the totems are useless, readd Shock(?), nice normal skills, might not need revive or CleanseSpirit.
Oh, and stubbornness about totem cooldowns.
@Kainzo Here's some disorganized thoughts in case they give any ideas.
Also, input from others might be nice.
@Balance Team
EDIT: Added slashthrough and some comments in parentheses.
- Great kite with Windgale and Firestrike fire ticks. Engulfing is rather useless because Firestrike is there(, and jumping > slows)
- I never touched Force. Ever.
- Healing is a small heal, but as Caster that's fine.
- Primal would be more useful
if it had a much larger AOE or didn't last only 5 seconds on leaving the AOE. It's a great support skill but totem ranges are short. (With the new tech the 5 seconds is no longer, and with the apply-once idea it'd fix this) - Same as the latter half of the above, totem ranges are so short. It's irritating.
- With silent lightning, Shock could stand to be readded. This'd allow us to bring Firestrike to a longer sniper and help alleviate the above. (Could still be done as Support...)
Being not a healer, it might help to remove the revive. Granted, it seems everything has revive now, anyway...(Again, better off as Support)- HealingSurge and TotemRecall give good mana sustain.
- ChainLightning is a nice multitarget burst with its cd of ~25s.
- WindGale and ShockingStrike do nice chunks of damage.
- EarthernFury does a small bit of dmg with a slow more dmg is nice, but the slow makes Engulfing all the more redundant. (And still, they can jump it away)
- CleanseSpirit is nice to have,
but not sure if it should be kept. (You know what these parentheses should say) I love heals, but only HealingTotem and HealingSurge seem to fit. Insert portion where I say it should have no totem CDs and rely on mana management. I'm still wanting this.(Believe it or not, I have an idea for something else now, so long as totem CDs don't go back to 1 min)
So, basically: Nice kite potential, 2/5 of the totems are useless, readd Shock(?), nice normal skills,
Oh, and stubbornness about totem cooldowns.
@Kainzo Here's some disorganized thoughts in case they give any ideas.
Also, input from others might be nice.
@Balance Team
EDIT: Added slashthrough and some comments in parentheses.
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