Solidze
Legacy Supporter 6
- Joined
- Feb 11, 2013
Well I had more in store apart from the Naturalist. Figured why not post it, can't hurt to make suggestions and It was fun imagining how these classes would play and bring a new front to pvp.
Once again I'm always looking forward to the feedback. This is a suggestion, purely nothing more.
Other Class Suggestions:
http://www.herocraftonline.com/main/threads/chill-wind-class.33339/http://www.herocraftonline.com/main/threads/pathfinder-class.33338/
http://www.herocraftonline.com/main/threads/naturalist-class.33241/
Shadow Trance
(Caster)
Role: Damage, Debuffs, CC.
A shadow trance is a mage who studies the dark arts. Unlike a necromancer, a shadow trance digs deeper and harnesses the power of darkness and using it to their advantage. A Shadow Trance's realm of play is always favorable in the dark, and the class themselves can pack a punch.
Weapons
Wooden Pickaxe 22-37
Stone Pickaxe 25-51
Iron Pickaxe 30-68
Diamond Pickaxe 37-80
Gold Pickaxe 40-84
Base HP600
+HP/level 3.4
Max HP800
Base MP100
+MP/level 1.5
Max MP188
Armor
Leather
Gold
1: Potion (3min CD)
You can drink Potions.
1: Scan (1MP, 0.5sec CD)
For 2.5 seconds you can read information about your target (within 25 blocks), including their name, class and health points
1: Nightfall (Passive)
At night you can see in the dark, and your weapon damage is increased by 10%.
5: Shadow Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 15 shadow damage every 3 seconds for 9 seconds. (Only can have 1 blade buff at a time)
10: Shadow Bolt (17MP, 6sec CD)
You throw a Shadow Bolt at your target, dealing (120 + 0.5-per-level) damage and cursing them with 9 shadow damage every 2 seconds for 6 seconds.
20: Blackout (30MP, 45sec CD)
For 3 seconds any attacks made against you will blind your enemy for 1 seconds.
30: Fade Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 10 damage and draining 5 mana from your target and returning half of the mana drained to you. (Only can have 1 blade buff at a time)
40: In The Dark (Passive)
After standing still in the dark for over 15 seconds, you will fade into the scene becoming invisible until you move or take damage.
45: Dark Is Home (40MP, 6min CD)
You port yourself and party members within a 10 block radius to your home world, the Hell World. Can not be used while in combat. Takes 10 seconds to warm up.
50: Darkened Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of launching a shadow bolt, dealing 50 damage. (Only can have 1 blade buff at a time)
55: Shadow Grasp (25MP, 35sec CD)
You root all entities within 5 blocks of yourself dealing 20 shadow damage and 5 shadow damage every 2 seconds for 4 seconds.
60: Darkness (60MP, 5min CD)
You blind all entities within 15 blocks for 3 seconds, when it ends all entities will suffer 75 damage.
OR
Moon and Sun
or
Dusk and Dawn
(Caster)
Could use a rename, was thinking something with Solar, like Solar Harvester or something.
Role: Damage, Debuffs, CC.
A Moon and Sun/Dusk and Dawn are beings who use solar powers to their advantage. Day and Night provide different advantages. A Moon and Sun/Dusk and Dawn must attune themselves to the cycle to output damage. An enemy who is different each cycle is an enemy to be feared.
Weapons
Wooden Pickaxe 22-37
Stone Pickaxe 25-51
Iron Pickaxe 30-68
Diamond Pickaxe 37-80
Gold Pickaxe 40-84
Base HP600+HP/level 3.4
Max HP800
Base MP100
+MP/level 1.5
Max MP188
Armor
Leather
Gold
1: Potion (3min CD)
You can drink Potions.
1: Scan (1MP, 0.5sec CD)
For 2.5 seconds you can read information about your target (within 25 blocks), including their name, class and health points
1: Nightfall (Passive)
At night you can see in the dark, and your weapon damage is increased by 5%.
1. Sunlight (Passive)
During the day you take 5% less damage and you regenerate 2 health every 5 seconds.
5: Shadow Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 15 shadow damage every 3 seconds for 9 seconds.(Only usable at night) (Only can have 1 blade buff at a time)
5. Blazing Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 30 fire damage and setting the target a flame dealing 2 damage every second for 4 seconds. (Only usable during the day) (Only can have 1 blade buff at a time)
10: Hybrid Bolt (17MP, 6sec CD)
You throw a Shadow Bolt at your target, dealing (120 + 0.5-per-level) damage and cursing them with 9 fire damage every 2 seconds for 6 seconds.
20: Blackout (30MP, 45sec CD)
For 3 seconds any attacks made against you will blind your enemy for 1 seconds.
30: Fade Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 10 damage and draining 5 mana from your target and returning half of the mana drained to you. (Only usable at night) (Only can have 1 blade buff at a time)
35: Staggering Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of inflicting 5 damage and draining 10 mana from your target and returning half of the mana drained to you. (Only usable during the day) (Only can have 1 blade buff at a time)
40: In The Dark (Passive)
After standing still in the dark for over 15 seconds, you will fade into the scene becoming invisible until you move or take damage.
45. In The Day (Passive)
After standing still in the day for over 10 seconds, your armor will set on blaze burning an enemy for 4 damage every 2 seconds for 6 seconds from the next attack made against you.
50: Darkened Blade (20MP, 5sec CD)
For 3 minutes your weapon attacks have a 25% chance of launching a shadow bolt, dealing 50 damage. (Only usable at night) (Only can have 1 blade buff at a time)
54: Solar Blade (20MP, 5 Sec CD)
For 3 minutes your weapon attacks have a 25% chance of lighting the enemy on fire dealing 35 damage every 2 seconds for 4 seconds. (Only usable during the day) (Only can have 1 blade buff at a time)
56: Shadow Grasp (25MP, 35sec CD)
You root all entities within 5 blocks of yourself dealing 20 shadow damage and 5 shadow damage every 2 seconds for 4 seconds.
59: Solar Radiation (17MP, 25sec CD)
You set all entities on fire within a 3 block radius dealing 10 fire damage every 3 seconds for 15 seconds.
60: Eclipse (60MP, 5min CD)
You blind all entities within 15 blocks for 3 seconds, when it ends all entities will suffer 75 damage.